Welcome, welcome, players of Final Fantasy XI!
This guide is
my humble attempt to gather all the notes and strategies I discovered
on my
long road throughout the Chains of Promathia missions. I designed this
guide
for players of all jobs, ranks, levels, and mindsets. From someone who
just
turned level 30 and wants to try out a promyvion mission to someone
who's been
in the game for a year or more and has killed Kirin so many times that
the poor
beast runs in terror, this guide is for you. If you’re desperately
stuck on a
mission, want to look ahead at some things you’ll be fighting in the
future, have
a strategy and want to compare notes, beat all the missions and are
looking for
a little nostalgia, or even have no interest in CoP at all and just
want to see
some pretty pictures, you’ve come to the right place.
This guide is not an end-all blueprint to
effortlessly
breeze through all the missions. Rather, it’s just the beginning. CoP
missions
can be frustratingly difficult at times. Your skills will be capped for
most of
the journey and your success will depend on people you may or may not
know very
well. Because the parties you take into the battles can vary so
drastically,
and the strategies vary just as much, I cannot tell you what to do with
every
possible combination of party members. Nor will I try. Instead, this
guide
attempts to equip you with as much knowledge of the enemies and dangers
you
will face, with a few universal tips, so you can form your own
strategies based
on the skill and jobs of your party members. You'll have to do some
thinking of your own.
General Chains of Promathia Facts of
Life
Before going down this road, there are a few
things you
should know. If any of these bother you, you might want to make
arrangements to
solve problems before they start.
- CoP missions are long. Even the shortest will take a few hours.
I’ve tried to list average completion time, assuming that things go
badly a few
times but you keep pressing on. Some parties will take longer, some
shorter,
but no matter what the missions WILL take up significant time.
- CoP missions are expensive. In addition to needing to buy
low-level gear, you will want medicines. I say want because, especially
later
on, it becomes obvious they will help you survive and you’ll get tired
of
losing. These things cost gil you will never get back. Have a source of
income
in mind.
- You’re going to die. A lot. A whole friggin lot. Your
whole party will wipe. YES, even after years of CoP being out and
multiple nerfs, people still lose missons! Be comfortable with this
fact early it will help you later. Just
remember
you’re learning more than you think you are from your failures. Luckily
for you, you won't lose a single point of experience in mission
battlegrounds and, in fact, will gain exp rewards for completing them.
However you will lose exp as normal doing portions of the missions
outside the BC fights, such as running through Promyvion on the way to
the spire.
- Your skills will be level-capped often. You will need to
remember how to fight at lower levels. What gear you have, what weapons
skills
or spells you use, that sort of thing. Don’t skimp out too much on that
old
gear. You don’t need high-quality everything, but running around half
naked
because you’re too lazy to get a few essentials off the AH is
inexcusable.
Especially for people that have beaten the missions and are just
helping. Shame
on you! Setting a bad example!
- You’ll need knowledge. That’s mainly what this guide is
here for. Talk to your friends too. Forewarned is forearmed, or some
such
thing. Know what the enemies will do and you can better help stop it.
Preferred Jobs and Useless Jobs
I’m going to get this out of the way early.
ANY REASONABLY BALANCED PARTY CAN BEAT EVERY SINGLE COP
MISSION IF THEIR
MEMBERS
ARE DEDICATED!
And I mean it! There is a big myth about CoP that the only
useful jobs are things like black mage and summoner and ranger. While
it is
true that those jobs ARE very useful for the first few CoP missions,
but no
means will they walk through CoP easily while all other jobs are
useless. To
illustrate this point, I’ve prepared the following list:
Job
|
Mission
|
Enemies
|
Why
|
Black Mage
|
8-3
|
Xi’zeid ("pots")
|
black magic hurts them greatly
|
White Mage
|
6-4
|
Omega and Ultima
|
long battle requires a lot of
healing
|
Red Mage
|
2-5
|
Mammets
|
can kite mobs easily
|
Warrior
|
1-2
|
Promyvion bosses
|
tanks and does good damage
|
Monk
|
5-3
|
Snoll Tzar
|
Hundred Fists very useful in
this timed fight
|
Thief
|
5-3
|
doors
|
thief tools make this mission
very easy
|
Paladin
|
5-3
|
Snoll Tzar
|
Invincible important for hate
control
|
Dark Knight
|
3-5
|
Diabolos
|
can Stun very annoying moves
|
Ranger
|
5-2
|
empty mobs
|
easily picks off spawning strays
|
Bard
|
4-2
|
Ouryu
|
carol and debuffs strong here
|
Beastmaster
|
2-3
|
Aqueducts mobs
|
can charm powerful native
monsters
|
Samurai
|
7-5
|
Tenzen
|
skillchains strong against this
enemy
|
Ninja
|
6-4
|
all mobs
|
can blink many powerful attacks
|
Dragoon
|
6-4
|
all mobs
|
solid melee very useful in this
long battle
|
Summoner
|
5-3
|
Mithra
|
Astral Flow strongly damages all
enemies
|
A few observations here. One, in no way am I saying this is
the ONLY mission that these jobs are good at. Two, I’m not saying that
having
this job makes the battle effortless. Three, I am not saying that if
you don’t
have that job for that mission you’re totally screwed. This list just
illustrates,
in my opinion, where each job excels the most and parties that have a
competent
player with that job will have an extra edge. Note that some jobs have
their “excellent”
mission later than others. It happens. They all get their chances to
shine by
the end.
It should also be obvious that some skills jobs bring to the missions
are useful in other missions too. Thieves excel in places where you
need
drops from enemies. White mages will always be busy healing, black
mages blowing things up. Ninjas and Paladins have lots of tanking to
do. There are many enemies that a melee job can chew up.
This leads to my second all-caps mythbust:
JUST BECAUSE YOU ARE A MELEE JOB DOESN’T MEAN THAT YOU ARE
USELESS IN COP AND SHOULD START LEVEING A MAGE JOB!
If you really WANT to level a mage job, sure, go ahead. But
it’s not necessary by any means. Some missions have mage focuses,
others have
melee focuses. Your job isn’t useless. It isn’t, okay? Slap whoever
told you it
was. Since this guide came out I’ve heard numerous stories of
melee-heavy parties
going all the way to sea. Those dragoons that have a horrible
repuation? I've seen them with CoP rings on. It’s possible. Don’t give
up. You're bringing more than just your weapon and magic to a party.
Knowledge, patience, tactics, and enthusiasm are all highly valuable
resources too. The best mage is useless if he doesn't know how to use
his skills properly and not every mission is an all-out nuke fest.
My guide contains a “recommended jobs” section for parties
that can be choosy and pick jobs that have their skills excel in
certain situations. If you can’t, don’t stress it too much.
Static Parties
Because of the level-capped nature and difficulty of CoP,
going back to help others is a massive hassle. As such, people that
want to do
the missions are much better off forgetting about all the people that
beat the
missions and forming their own statics. You can be “escorted” until
about 4-2,
but after that increasing difficulty means you’ll likely be left on
your own.
Event in 2007, years upon years after CoP's release, I STILL recomend
having a static party, if only one or two people you go with. Every
person that you know needs the mission you're on is one less person
you'll have to badger into helping you.
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