Mission Name
4-2 -  The Savage
Locations

Rivernse - Site #B01

Level Cap
50
Estimated Time
3-5 hours, depending on farming luck
Special Items:
Hippogryph Tailfeathers in Riverne. Mistmelts from a quest. Dragon scale from Pyrodrake
Difficulty:
Hard. That dragon isn’t screwing around
Medicines Needed:
Nothing out of the ordinary for battle. Oils and powders.
Recomended Jobs:
At least one SMN recomended. RDM for dispel and enfeebling very useful. Technically don’t need a tank, but it doesn’t hurt to have one. BLMs very handy.
Brief synopsis:
Farm (or buy) some items for mistmelts, then get another dragon scale and return to Monarch Linn for a battle with a big plump dragon



Back to Riverne! What happened to Riverne Site #A02? Makes you wonder why they have the 01 on there at all, doesn't it? But we’re on Site B now, and the level cap finally went up to 50. It’s not artifact armor yet, but you’re getting closer.

Out of all the CoP missions, this one is the most dependant on having mage jobs. SMNs, RDMs, and BLMs are always useful on this mission. Since a lot of the strategy involves keeping the boss slept and waking it up with powerful coordinated attacks, melees that do damage over time with their weapons will be significantly less useful. The upside is that if a melee can ever get past this mission, they should be able to take their melee job all the way to the end. So keep at it!

(update: some people have misinterprited this as me saying it's impossible for melee parties to win. You can, okay? Bring more meds, workout a skillchain, and follow the general tips and you certainly can win. Please stop saying I hate you guys!)


Preparations for Riverne B


When you are on chapter 4, an Elvaan in the safehold starts wanting Hippogryph Tailfeather for his mad scheme. See the Safehold guide for his location and more details. Every two that you give him net you a Mistmelt, the special item for this BC. You can buy them (tailfeathers) out of bazaars, but they’re almost always overpriced. I recommend going into Riverne B and killing some Hippogryphs for the feathers. You might get lucky and get a (head)feather too, which sells very nicely. And you do need to kill Pyrodrakes again, but only need one scale. If you have any left over from Riverne A, you’re set on this part.

Farming:

Farming:
Hippogryph Tailfeather

Mistmelts are EX but not RARE, so someone can carry multiple and you can designate someone as the mistmelter. Mistmelt also sounds like a very good cheese sandwich at a deli, but maybe it’s just me.


Let's Roc!


He he he. Lesser Roc! It's like Roc, only lesser! Okay, sorry. They don't aggro.

Much like Riverne A, once you get what you want you can just avoid enemies all the way to Monarch Linn. The route is as follows:


Because it's hard to read here is a text account of the route:

After zoning in take the single displacement on your island at (M-9). You'll then be on the main island in Riverne B. This is a good place to farm the lowest level Pyrodrakes and Nimbus Hippogryphs to get as many tailfeathers and the one dragon scale as you'll need. Once you've traded in your feathers for mistmelts back in the Safehold, continue north to the displacement at (J-7). The next island is also in (J-7) and has two displacements. Choose the one to the northwest. Head west to the single unstable displacement you'll need to use at (H-6) and get your party through. Continue west to the displacement at (F-6), then head due south to one at (E-7). The single displacement south at (E-8) leads you into Monarch Linn.


Unlike A, you need sneak at some points in Riverne B. The molbor mob Lunantishee detects with sound so use oils as necessary. Pyrodrakes and Ignidrakes detect with sight. Nitro Clusters detect with both sight and magic so use your powders and oils around these guys. Nimbus Hippogryphs and Strato Hippogryphs detect with sight and have true sight so avoid their gaze. If you're paying attention, sneaking across these islands is a simple task and there is no reason to fight any of the later monsters at all. Head into Monarch Linn to contfront your true foe.


Fatty Dragon:


Ouryu gives lots of people trouble, and for good reason. He’s strong, resistant, and generally nasty. On the ground he has several AoE forward moves, and in the sky he has tons of nasty damaging AoEs. He is an earth-based dragon and casts Stoneskin and and stone damage magic a lot. Basically, he’ll shred you all if given half a chance.

The key is not giving him the chance. Fortunately, he’s pretty predictable if you’re knowledable and have the mistmelts.

Open with a Dispel on his starting Stoneskin, and if you’re using the two-SMN Astral Flow method, Invincible and two Astral Flows. Keep that tank alive and avoid his frontal AoEs. Don’t stand behind him, as he can use a tail move too that can wipe your party in one hit. When he is at about 15% damage, he’ll take to the skies. He’s worse up there, so this would be a good time to use a Mistmelt. A Mistmelt forces him to the ground. He'll also land if you hurt him enough, but if you hurt him to land him, he actually uses a move called Touchdown that does light (about 100) AoE damage. If you use a Mistmelt he doesn't use Touchdown.


At this point most strategies involve sleeping him. You can’t sleep him in the sky. When he’s sleeping, you can rest too. He builds sleep immunity, but at the beginning he’ll be out for a minute or so. Plenty of time to rest for a little MP. If you're still going strong, however, no need to sleep him.

The chaos and the death begins when you have a party that can’t deal damage in bursts. Two SMNs can Astral Flow and Garuda him to death. Black Mages can cast Freeze while he’s sleeping to hit him hard. He wakes up, gets in the sky, gets mismelted, and is slept again. If your party is unable to deal blasts in bursts like this, it will be harder, so expect to need more meds to stay alive. Melees CAN do it, however. Work out a skillchain and position yourselves to avoid his frontal and rear moves.


Garuda is your best friend here. She can actually tank Ouryu since she takes so little damage from his earth-based attacks. And of course she can deal tremendous damage with her Aerial Blast.

Move
State
Effect
Stoneskin
both
Gives Ouryu Stoneskin, which will absorb some damage
Stoneaga
both
AoE stone elemental damage
Geotic Breath ground
AoE cone forward breath attack
Spike Flail
ground
AoE move with his tail
Triggered if someone beyind Ouryu takes hate
Will likely kill everyone in the party
DON'T STAND DIRECTLY BEHIND OURYU!
Absolute Terror ground
Single target terror (can't act for several seconds)
Bai Wing air
AoE wind elemental damage
Ochre Blast air
AoE earth elemental damage
Touchdown
air
Light AoE damage. Used every time he lands from damage. (NOT with a mistmelt)

Strategy tips:
BCNM-Specific Item

If you can bring him down to about 30% health, the battle will awkwardly end with your victory. Good job! This mission is hard as heck. You’ll be in the clear for a while.


At this point I joined a static party of WHM (me, Erecia), BLM (Brimah), RDM (Koukla), PLD (Brainbender), SMN (Dank), and RNG (Ebibant) My strategies will be based on this pretty balanced team from here out. If you're not in a static by this point yourself, well, get in one. It is increasingly more difficult to find people without statics after 4-2.


Cutscenes:
Zone
NPC name
Location
Other
Tavnazian Safehold
Justinus (J-6) Upper Map
Tavnazian Safehold
Walnut Door
(K-7)
Upper Map


Exp reward for completion: 1500


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