
Mission Name
|
4-3 - The Secrets of
Worship
|
Locations
|
Sacrarium, Misrareux Coast
|
Level Cap
|
50
|
Estimated Time
|
4-5 hours
|
Special Items:
|
Coral Crest
and Sealion Crest keys found inside Sacrarium
|
Difficulty:
|
Medium.
|
Medicines Needed:
|
Normal BC
meds: potions on tanks, yags on mages. Poison potions and echo drops.
Silent oils.
|
Recomended Jobs:
|
Any balanced
party. A THF will be useful for the early key farming. |
Brief synopsis:
|
Farm three
keys, then clear Fomor hate. Return to Sacrarium and battle a ghost for
a key item, then get a cutscene and leave.
|
If you hated the Aqueducts, you’ll hate the
Sacrarium. Heck,
if you loved the Aqueducts, there is a good chance you’ll hate the
Sacrarium.
It’s full of skeletons, ghosts, fomors, and taurs. It also requires
you to
leave and come back.

Sacrarium is accessed by an Iron Gate in the northern part
of Misareaux
Coast, near this
nice waterfall. The
mobs in this part of Misareaux will aggro 50s so sneak up if you’re low
level.

The Iron Gate is at the very north part. Until previously this
gate has been locked, but now that we need to go here it will of course
open
up.
Cutscene:
Zone
|
NPC name
|
Location
|
Misrareux Coast
|
Iron Gate
|
(G-4)
|
Farming Keys:

First things first. There are taurs in the first corridors.
I didn’t put Holy Water on the med list because you should be used to
fighting
them backwards by now. There are only a few and you might be able to
run behind them. After the taurs you come
to a
maze of walls and undead. This maze changes every game day (litearlly,
if you're in it when the clock rolls over some walls go up and others
go down) and is
substantially
large. Sneak will probably wear while you’re in here. There are no
magic aggro
mobs (save the random elemental) so you can use the spell if need be.
Don’t die
in here. Seriously. There are no safe spots to raise like in the
Aqueducts
library, and the skeletons can blood aggro right through walls at
incredible
distance. This is part of the mission that you should seriously pay
attention
to.
There are actually taurs in
several parts of the
Sacrarium, but most importantly in the maze. The tarus are in dead-end
corridors, one north of the maze, the other to the south. Take a peek
down any suspicious tunnels before crossing over. Remember the taurs
are sight aggro so that you can just walk by them if they're not facing
your way.
The Koolaid linkshell has a great map
of the possible configuations of the maze. I'm pretty sure some of
the days are mislabeled, but with a compass and a decent sense of
direction you can figure out which of the four mazes you're in and go
from there. The "cut off" tunnels at the middle top and bottom are the
ones with the taurs. If your path passes those tunnels, make sure the
taur isn't looking your way before darting across.

My party encountered this Corse NM thing in the maze. Apparently it
only shows up on dark weather. Our RNG got too close and got killed,
and we
joined him. It was not pleasant getting people back up because they had
to move
to avoid blood aggro, and sometimes there was literally nowhere to go
so they
died again. Do yourself a favor and don’t die in this part. Your RNG
with
widescan can try to lead you in the direction of the fomors at the end
of the
maze.

After getting through the maze you run into said fomors.
Lots of them. Keep going past the fomors until you find a dead end to
back
yourself up again, then pull them one at a time. They drop the Coral
Crest Keys (RARE, EX)
you need. Get two, and give them to two different people. The fomors
also
drop
subligars on rare occasion, and balloon cloth too. Nice.
There are
two taurs right out in the open in the fomor area of Sacrarium at the
crossroad points. They're totally obvious so you don't need to be
paranoid about them sneaking up on you. They're hard mobs, and of
course going below 75% HP will attract an angry swarm of fomors to you.
Try not to aggro them. Again, wait until these taurs are facing some
other way, and run behind them. You can even physically "step on their
tail" and it won't get you aggro so as long as you don't get seen by
the taur's front.
Keremet, a Corse NM, has the 2nd key you need.. There are two hallways,
each lined with 6 NM skeletons. The skeletons don't aggro and are
terribly weak, but if anyone attacks Keremit they will rush to aid him.
So have your party mow down all 12 skeletons. A monk could likely
handle 6 on his own. Then pass through one of the doors at the end of
the hall.

Keremet is at the far side of a largish room. 3 or 4 tarus patrol the
room. Wait for them to all wander to one side, then pull Keremet back
through one of the doors into one of the hallways where the skeletons
were. Keremet has magic so keep him silenced. He can also charm, so be
prepared to sleep the tank and bind/sleep Keremet until the charm wears
off. Keremet is not very strong but you might find yourself needed a
med or two to keep things healthy and avoid deaths. He will drop the
Sealion Crest Key
(RARE, EX). Give
it to someone who doesn’t have either of the the Coral Coral ones.
Farming:

- Obtained: drop off of all fomors in the Sacrarium. Cannot be
bought or traded; must be farmed.
- Number needed: two
- Optional or mandatory: mandatory
- Use: pass through a gate within the Sacrarium
- Notes: coral crest keys are used up like normal items when used.
Since you need to pass through this door twice, unless someone that has
completed the mission is willing to wait behind it, you need two coral
crest keys.
Farming:
Sealion Crest Key
- Obtained: drop off of Keremet. Cannot be
bought or traded; must be farmed.
- Number needed: one
- Optional or mandatory: mandatory
- Use: pass through a gate within the Sacrarium
- Notes: Unlike the coral crest keys, the sealion one never breaks
ever. If you want to be a nice guy and help others with this mission,
hold onto it so they don't have to kill Keremit themselves.
Murder!

At this point, escape out. Now you have to romp through Misareaux Coast or Lufaise Meadows killing
Orcs, Orcish
Warmachines,
and Giants. Kill these beastmen to remove fomor hate. Each kill counts
for
every party member in the zone, so in theory one person could do all
the fighting while the others go AFK. But that would take forever, so
spread out and mow 'em down. My party killed for about an
hour. After you’re
done, check the guy inside the safehold who babbles about dark spirits.
If he
says you have a “good head start” then you will not get fomors to aggro
unless
you hit them or something. This isn’t optional. Do it. See the
Tavnazian Safehold guide
for full details of Fomor hate and how to
understand this rambling old man.
Crazy Old Professor Mariselle
Back into Sacrarium. Pass through the undead maze until you
get to the fomors. You won’t need sneak. It’s creepy running around
fomors
without sneak, but it works. You’ll come to a door with two keyholes:
one
large, one small. Trade the Coral Crest key to the small hole and hear
a click,
then trade the Sealion Crest to the large hole and the door opens. Your
Sealon
Crest Key is kept, but your Coral Crest Key breaks, alas. Good thing
you farmed
two. Pass a bunch more fomors until you come to a Wooden Gate.
Cutscene.
Cutscene:
Zone
|
NPC name
|
Location
|
Sacrarium
|
Wooden Gate
|
(G-8)
|
Backtrack out the locked door. There are six classrooms,
three on the north side of area of Sacrarium you're in and three on the
south. Each has a ??? in it that can spawn the
Ghost NM you need for a key item. Buff up, get ready, and check the
???. If
it’s a dud, move on to the next. You won’t need sneak. Eventually
you’ll find
the right one and it will spawn my arch nemesis, Old Professor
Mariselle, and
his two Mariselle’s Pupils!
A pretty
cool exp quest involves ??? spots that appear on the bookcases. This
isn't what you're looking for. The ???s for the professor are on the
desks in the center back of the room.

This is not a BC, but it can be long so you’ll probably need
meds. The Prof uses Sleepga a lot (he opened with it for us) so use
your
poisons. He teleports around randomly, and can silence, and generally
uses
ghost moves like etcosmash. I don’t know why, but I found this battle
very
amusing, and was laughing watching my party members flounder around
trying to
fight this silly ghost.
Keep in mind that all the classrooms are full of fomors
which is why you removed the fomor hate. Don’t use AoE either. Fomor
hate or
not, they’ll cut you down you blast them.
The pupils have weak attacks and if you kill them
he summons
more anyway so just forget about them. You can try to sleep them if you
have a bard. As per typical, I was
generating a lot of hate on them from my cure spells, so I ended up
tanking
them for most of the battle. It was annoying, but I managed.
Because he teleports around and the pupils cause
chaos,
you’ll need your medicines to outlast him. Be ready for a 10-minute
fight. Once you kill the silly
old prof, check the ??? again for the key item you need. Then proceed
back to
the locked door. Open it with your second Coral Crest Key and Sealion
Crest
Key, then back to the Wooden Gate to end the mission.
Cutscene:
Zone
|
NPC name
|
Location
|
Sacrarium
|
Wooden Gate
|
(G-8)
|

The statue in the room you end up in is a definite photo
opportunity. Who wouldn’t want a picture with the big evil? But once
you’re
done, you can go ahead and escape.
Cheating the System:
If you can convince someone who has beaten the
mission to
come along with you, you can leave them behind the locked gate once you
open it
the first time and only farm one Coral Crest Key. If they also have a
Sealion
Crest Key (it never breaks) then you don’t need that either.
(next mission)
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