
| Mission Name |
Past Sins (Louverance's Path) |
| Battle Locations |
Oldton Movapolis, Mine Shaft #2716 |
| Level Cap |
60 |
| Estimated Time |
short time in
battle, cutcenes before and after |
| Special Items: |
Gold Key, dropped by moblins in Newton Movapolis |
| Difficulty: |
Easiest BC in
5-3 |
| Medicines Needed: |
Normal BC
medicines |
| Recomended Jobs: |
Defense and
armor will be very useful here. |
| Brief synopsis: |
A BC fight
against 4 weak moblins and a bugbear |
The other two hogged most of the hard stuff, so
the elvaan
is left with lots of cutscenes and silly moblins. Still, the BC can
still kill you like anything else if
you’re not prepared. This part is 60 cap. Bring your usual meds and a
fair
amount of gil.
5-3A: Past Sins
5-3A1
- Southern Legend
Cutscenes:
| Zone |
NPC name |
Location |
| Tavnazian Safehold |
Despachiaire | (K-10) |
| Windurst Woods | Perih Vashai | (K-7) |
Cutscenes:
| Zone |
NPC name |
Location |
| Bibiki Bay Purgonorgo Isle |
??? Warmachine | (H-11) |
| Windurst Walls |
Yoran-Oran |
(E-9) |
The ??? Warmachine is on Purgonorgo Isle. Take the
manaclipper to the island when the attendant tells you that's where
it's going. There are three possible routes so this might take some
time.
Okay, now it's on! Get that level 60 cap gear and
head out to North Gustaberg to enter Oldton Movapolis.
Moblin Gamblers
Other guides talk about lilies and tears and
stuff. You
don’t need any of that anymore to bypass Newton Movapolis. Zone into
Oldton
Movalpolis from the far entrance from
Note: the ENM is 60 cap, and you’re wearing 60 cap
gear.
Despite this, don’t try it. You’ll need to come back to Mine Shaft
#2716 with a
Gold Key after you beat the BC, and if you try the ENM (no matter if
you
succeed or fail) you can’t try it again for five days. The moblin also
won’t
teleport you for five days. So if you do the ENM you won’t be able to
get back,
and you’ll have to muck around with tears, which means a trip to Jeuno.
Just
fight the ENM another time.

Because they can't be slept, five of your six
party members will be holding off a moblin. Your tank can possibly hold
off two. A BLM should be left not tanking any of the moblins. Have your
hardest-hitting DD tank the WHM so that, when it dies quickly, you will
have two high-damage jobs available to assist others. Assist your
healer next, then focus on cutting down the other two.

Once the moblins are dead, hopefully the kiter is doing
okay. Help out your kiter with the bugbear. He’s stronger, but no match
for your
party even
if you’re somewhat exhausted from battle.
| Move |
Enemy |
Job |
Weapon |
Effect |
| Black magic |
Chekochuk |
BLM |
Staff |
AoE magic damage |
| Red magic |
Trikotrak |
RDM |
Sword |
One-target magic damage. Debuffing magic |
| White magic |
Movamuq |
WHM |
Club |
Healing magic. Debuffs like dia and silence |
| Dagger weapon skills |
Swipstik |
THF |
Knife |
One-target damage with varying
effects |
| (unknown) |
Bugbby |
WAR/MNK? |
fists |
AoE damage |
Cutscenes:
| Zone |
NPC name |
Location |
| Metalworks |
Cid | (H-8) |
| Mine Shaft 2716 | Mine Shaft Enterance |
|
| Metalworks |
Cid |
(H-8) |
| Zone |
NPC name |
Location |
Other |
| Metalworks | Cid |
(H-8) |
If completd all three paths |