Mission Name
The Pursuit of Paradise (Tenzen's Path)
Battle Locations

Pso'Xja, Lower Delfutt's Tower

Level Cap
50
Estimated Time
about 2 hours until 5-3B4
Special Items:
none
Difficulty:
Medium
Medicines Needed:
You don't NEED any, but having a few in reserve will not hurt.
Recomended Jobs:
At any balanced party. Melees very useful here. Thief is invaluable
Brief synopsis:
Travel throuh Pso'Xja until coming to an avatar gate

Tenzen's path has no BC fights, but has two Pso'Xja dungeons and an uncapped NM. In terms of difficulty, it it is right in the middle. Even so, those dungeons aren't to be taken lightly.


5-3B: The Pursuit of Paradise

5-3B1 - Spiral


Cutscenes:
Zone
NPC name
Location
La Theine Plateau ??? (G-6)

This is the same ??? spot as is used in the Carbuncle quest. Only one cutscene before fighting. When ready, hit a Teleport-Vazhl and prepare for some more Pso'Xja dungeon crawling.

VERY VERY IMPORTANT: a new recent quest has been added to this ??? spot. If you get a cutscene about other avatars waking up or generally something totally unrelated to what's going on in CoP, chances are you just activated the quest "Waking the Beast." Check the ??? again to get the proper cutscene. In fact, check it again regardless just to be sure. You don't want to spend a few hours on the next part only to find that you missed something vital.


Pso’Xja Tower #4


Observant adventurers may notice that all the Pso’Xja towers are different. The one you farmed chips in had opening and shutting doors. Diabolos’s had those colored zone walls. The Promyvion – Vazhl one, if you don’t just go right in, has a bunch of holes you fall down until you reach a stair that leads you back up. This time, the tower (the one closest to Fei’Yin at J-8) isn’t a maze at all. But you’ll wish it was.


This Pso’Xja tower has a bunch of stone doors. When you check it, a golem NM named Gargoyle spawns. It isn’t too hard, and it will never Meltdown, but it takes a while to kill. Once you defeat the Gargoyle, the stone door opens for a brief time. About 10 seconds. Everyone in the party MUST get through in time. DO NOT ATTEMPT TO OPEN THE STONE DOOR FROM THE OTHER SIDE! If you do, you will be teleported entirely out of the Pso’Xja tower, and then you’re totally screwed. This is experience talking here. Should someone fail to make it through a door, as long as they’re not a mage, have them trigger the trap again, die, and get tractored through the door and raised.

There are sixteen of these stupid doors, and it gets old quickly. The doors are split up into four sets of four each. The first set of four has no mobs. The second set has Thousand Eyes and Cryptonberry mobs in the rooms. The third set has Magic Millstones (pots) and if the weather is blizarding (as it usually is) a Snoll enemy. The fourth set has Cryptonberries. They can aggro right through the doors, especially the pots, so kill anything that will aggro in your room or the next before spawning the NM. After each set of four doors you are in a safe area where you can rest as long as you want. Keep in mind that Pso’Xja mobs respawn quickly, so rest when you need to but keep going through each set to avoid mobs spawning behind you.

Because of the close quarters with enemies in these small rooms, wiping in this dungeon almost always means a trip to your home point, even if the WHM has reraise up. There are lots of magic-aggro pots to detect raises, and a Cryptonberry can easily cut down a few weakened characters.

A THF can use skeleton keys on the doors to avoid the trap. It isn't cheap to buy that many keys, but if you have someone that can come as a THF its well worth it in terms of time saved and general hassle. Keep in mind that any normal enemies will need to be killed and the key can fail and trigger the trap anyway on occasion, so you'll still need a solid party to beat this.

On one occasion, the trap on the door was “broken” and it opened with no Gargoyle fight. I believe the trap is based on the characters INT, so if you have a BLM in your party, get him to try to open the doors if you lack a THF. Just be ready to provoke the Gargole off him when he fails.

Once you get through the 16th door, sneak up and head down the elevator. Sound-aggro Diremite Assaulters are down there. Check the avatar gate for a cutscene.

Cutscenes:
Zone
NPC name
Location
Pso'Xja
Avatar Gate
(H-8)

You're done with that Pso'Xja tower after the cutscene. Head back to Jeuno.

5-3B2 - Branded

Cutscenes:

Zone
NPC name
Location
Upper Jeuno
Monberaux (G-10)
Ru'Lude Gardens
Pherimocial (G-6)
Upper Jeuno Monberaux
(G-10)


5-3B3 - Pride and Honor

Cutscenes:

Zone
NPC name
Location
Other
Battalia Downs ??? -
right to the left of the stone gate
Battalia Downs
???
-
after first cutscene
key item obtained


The Secret Lab

Remember that secret lab in the opening cutscene of Chains of Promathia? I totally forgot about that place myself. Turns out the programmers didn’t. Change to your highest level jobs and get your good gear, then head to Lower Delkfutt’s Tower and go to the Cermet Gate at (H-5) on the first level. It’s not the one that leads down to the basement, but rather one a bit farther in but still on the first level.


Touch this gate to spawn, yeah, you might have guessed it, a NM named Disaster Idol. A strategy guide online said “this NM isn’t to be taken lightly,” but meh. We took it lightly. The element of the magic it casts is based on the day. So on firesday it casts fire magic. I hear it's a total pushover on lightsday. Check the Gate after battle for a fairly lengthy cutscene that explains quite a bit. Then go dust off your artifact armor.

Cutscene:
Zone
NPC name
Location
Other
Lower Delkfutt's Tower
Cermet Gate
(H-5)
after defeating Disaster Idol NM

5-3B4 - And the Compass Guides


Locations

Pso'Xja

Level Cap
60
Estimated Time
about a hour
Special Items:
none
Difficulty:
Medium-easy
Medicines Needed:
At LEAST a stack of both silent oils and powders. Mages too. Buy them!
Recomended Jobs:
At any balanced party.
Brief synopsis:
Travel throuh Pso'Xja until coming to an avatar gate

Pso’Xja Tower #5

Level cap 60! Finally! Don’t get too used to it though. There is a BC on Ulma's that is level cap 50 still. But once you get that done you’ll be able to ditch a fair amount of your lame gear and rely on your AF that you’ve had in storage for a while now. Cash in those claim slips and put on the old armor. Oh, and grab a stack of oils and powers or two.

This Pso’Xja tower is the one closest to Batallia Downs at (H-10), and yeah, it’s 60 cap.

Cutscenes

Zone
NPC name
Location
Other
Pso'Xja

Zone in to correct tower




The goal here is to make it to the elevator in the very middle of this vertical maze of a tower. There are sneak-aggro (eyes), sight-aggro (goblins) and magic-aggro (pots) mobs all over the place, but if you’re using oils and powers it is not too hard to avoid detection. Just make sure your leader doesn’t get too far ahead while you’re using your meds. Trying to fight through the entire tower without sneak and invisible would take a very long time and probably end up getting your party destroyed. If you want, you can try to solo this area since there are no mandatory fights. Just watch out for aggro since no one will be coming in here to raise you.

Many of the doors are one-way and there are several holes to fall down. Our party went in circles a few times, and ended up fighting a few times, but in the end we made it to the elevator. Make sure sneak is on because once again there are diremites at the bottom. Do those things naturally make their habitats at the bottom of elevators? The world may never know. Once off the elevator check the gate, and then you can warp out to finish this leg of the mission in Bastok.

Fast-route directions:

Cutscenes:
Zone
NPC name
Location
Pso'Xja
Avatar Gate
(H-8)
Metalworks
Cid
(H-8)

If Tenzen's path is your final path to complete on mission 5-3, you will get an additional cutscene at Cid that leads into the next mission.

Cutscene:
Zone
NPC name
Location
Other
Metalworks Cid
(H-8)
If completd all three paths



Louverance's Path - Ulmia's Path
(next mission)
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