Mission Name
6-4 -  One to be Feared
Locations

Sealion's Den (airship!)

Level Cap
60
Estimated Time
45 maxiumum minutes per attempt
Special Items:
Yellow liquid off the auction house, CCB Polymer, quested, slows down the weapon's moves
Difficulty:
Hands down, the hardest mission in the game.
Medicines Needed:
as much as you can hold, and more. Reraise items and Vile Elixer are a good addition to your meds.
Recomended Jobs:

screw this section. You have a static. Go with your static jobs. I hope you have a WHM.

Brief synopsis:
fight three BC battles in succession with a 45-minute timer

For glory! A battle on an airship! How cool is that?! All, the plot thickens! Where is this fleet of airships going? Why are you fighting mobs on them? Why do none of the lousy NPC characters ever help you fight?! These questions, and more, await you beyond the sea of clouds in the absolutely most complicated, crazy, fun mission in Final Fantasy 11.


On-The-Clock Pressure

I’m not going to say “easy,” but this mission would be a lot less daunting if it was not timed. You have 45 minutes to complete all three battles, and that includes cutscenes before and between the fights. Were there no harsh time limit, if you wiped on the later two battles, you could just piece it together and attack again. You sort of have time if you’re fast enough, but making a strategy out of it and doing it until you win just isn’t going to work. The record, last I've heard, is 32 minutes. I’ve heard people that have beaten it in 38 and 42, and up all the way to 44:36 out of 45 minutes. Zounds. There isn’t built-in time to spend too much time waiting for people to be unweakend.

Fill your inventory with meds before going on. You won’t need many, or perhaps any, of them for the first battle. But the other two you will. With no time to rest, you have to heal HP and MP on the move. That means potions, ethers, yags, elixirs, icarus wings. Bring it all. And because MP is such an issue, I highly recommend everyone bring ways of casting Reraise on themselves. A Reraise Gorget and a Hi-Reraiser should do it.

The special item this time is a CCB Polymer, a RARE item that makes the last two bosses sluggish. Use them when you start to lose control of the battle, or when you want to launch a powerful strike.

Recommendations:

Character
Additional Medicine
Everyone but WHM
Hi-Reraiser, Reraise Gorget/Hairpin. Vile Elixer+1 very nice addition
Tank
CCB Polymer, Yag drinks on PLD, tons and tons of potions.
Bat earrings/blind potions effective against low-accuracy Omega
Direct damage melee
Icarus Wing, a few hi potions, powerful attack or accuracy food
All Mages
5-10 yag drinks, 2 pro-ethers, a couple hi-ethers.
BLM tarutarus
enough MP gear and food to be able to cast ancient magic while weakened.
See Operation: Burst below


Because you’re in a rush, have everyone view the first cutscene then exit the BC but not leave the Sealion’s Den again. This will send you right to the end of the first cutscene, which will save you about 5 minutes. Time well saved. If you leave the Den you will get the cutscene again when you reenter the BC, so keep this in mind. Once everyone has viewed the cutscene and you’re sure of your plans, head into the Sealion’s Den. You’re now on the clock. Have a timekeeper write down when you’ll run out of time, even on your dry runs. 


Wings of Glory


Before the first battle, and between each battle, you’ll be on an airship with no mobs. You have time to buff, ask last-minute questions, and wait out weakness without mobs around you. Your HP and MP will be also healed to full (though anyone dead will stay dead). You absolutely don’t have time to be running around taking pictures. But since this area is so mind-numbingly cool, you’ll want to do a run just taking picture, then leave and do it for real.




Once you’ve satisfied your shutterbug, do it for real. Buff up, rest MP, then have someone check the airship’s communication room and tell it to approach. Everyone on the airship will automatically get a cutscene that interrupts rest and any spells or items they were using. Spam your enter key to rush through it and get ready to fight. You can view it later at the bard! Every second counts! 

If you start the next part with about 41 minutes, you’re doing well.


The Best Melee Ever


What the… ?! Mammets? FIVE Mammets? I thought we left these guys in Riverne Site #A01! But yes, alas, there are five Mammets. This time they are self-styled Mammet-22-Zetas. They’ve done some leveling up but they aren’t as challenging as their previous counterparts since you’re so much stronger. However, you really do need to save your 2-hours and meds for the battles ahead, so you’ll have to find a strategy to delay 5 unsleepable mobs with no 2-hours and not many meds. 


How you hold them off depends on your party setup. Some ideas:

  1. Shadowbind can buy up to 30 seconds
  2. carby can tank one for a while
  3. your normal tank, obviously, can tank one, definately more than one if they have some backup support
  4. your powerful DD types can shread one early if they work together. 

Our party did those five things above to hold them off and defeat them one by one. The RNG shadowbound one then teamed up with the BLM to kill another one quickly. The WHM debuffed the shadowbound until the RNG and BLM focused on the one second. Third, the SMN had been tanking one with carbuncle, and the RNG and BLM went to relieve him next. Fourth, our RDM subbed NIN and held one off. This one was the unstable part of the plan, as the RDM had trouble not getting interrupted and so the RNG sometimes needed to help her third. Once the other four were dead, the one remaining one had been totally unable to hurt our PLD, and we focused everything we had at it.

A note about subjobs: one of the most common tips for this battle is for lots of people to sub NIN. Our RDM went RDM/NIN for the first few attempts, but on the run we actually won on, she subbed BLM instead. This made her terribly vulernable to damage and interruptions and death but we set up a stragety where she spammed bind until our party could save her. It paid off, as RDM/BLM sub turned out to be more useful on the later battles. So be wary up giving people subjobs that won't be useful on the later two battles just to make the Mammets easier.

The Mammets can still change jobs. Once again there are four. Mages with staves cast high-level black magic. Warriors have swords. Dragoons have their forks. Unarmed can heal life from physical hits. They all still have AoEs. At the start of the battle set up a silence order just to make sure they’re all silenced. Yellow Liquids drop in battle so have a quartermaster on someone (the WHM doesn’t have much to do at the beginning as she can’t cure without drawing aggro, so it can use liquids) and liquid any Mammet that switches to a DRG job. It won’t last forever, but it lasts a fair amount of time and will halt many of their nasty tricks.

Mammet move list
Move Name
Effect
(draws a different weapon)
Changes job, regains some HP
Physical Shield
All physical attacks heal the Mammet for a time
Magical Shield
All magical spells heal the Mammet for some time
-aga magic
Does AoE elemental damage to the party
various weapon skills
Does AoE damage or AoE stun

Strategy tips:
BCNM-Specific Item

The goal here is to defeat them all quickly with no minimal items, no 2-hours, and no deaths. It looks hard, and it takes a lot of little ideas to set up a pattern so that everyone knows what they’re doing. In this battle you have to have excellent party coordination. There are lots of roles to fill, and if one person messes up on their part, big trouble starts. Don’t worry, the next two battles will give you LOTS of experience with Mammets ;-)

Getting past the next cutscene with about 36 minutes left is great. Use your reraise items, then time for part two.


Omega Weapon, Robot on Steroids

Don’t’ be fooled by that greek letter crap. Omega isn’t the end of this mission. He’s just the beginning of the real stuff. At first glance you might think that the Mammets will be hard because they are five mobs and Omega easier because he is one. And, in a certain sense, that’s true. In another, it’s very not. Omega has a crapload of HP, some very powerful attacks, and gets very unpleasant when low on life.



Omega will probably chew you up something nasty the first few times you try him, but it’s actually somewhat easy to avoid the brunt of his attacks. Almost all of Omega’s moves are directional AoEs. This means that if your tank has Omega facing at him only, and everyone else is sufficiently far away, only the tank will get blasted. It HURTs the tank, but it hurts the mages more if they get involved.

Omega has a TON OF FRIGGIN HIT POINTS! You’re still on the clock, so you need to chip away at the bolder efficiently without using too many resources early on. This will cause hate issues. The best thing to do when Omega starts wandering towards the mages is to bind and stun to give the tank time to regain hate.

Oddly enough, Omega seemed to get "stuck" using one move a lot when I fought him. One battle he would spam Ion Efflux, the next Homing Missile, and generally ignore the rest of his normal attacks. Go figure.


When Omega gets low on life, he starts using a move called Pile Pitch a lot. In addition to destroying all but a small bit of your HP, it has hate reset. Sigh. Holding hate becomes damn near impossible at this point. A 2-hour that does damage quickly such as Eagle Eye Shot is a good idea at this point, but save some for the next fight too. A CCB Polymer Pump is also a good idea, but save some of them too. The Pump will halt weapon special moves for a minute, making them very worth it.

Have the tank fight where you start the battle while all the ranged characters hang out at the airship door. If the tank dies, that’s really bad, and all the mages should move over to where the tank was. Wipe there if you need to. Omega will return to the airship door, so if you’re all far away from it, you can all Reraise, rest to unweakend, and finish it off.

Omegal move list:

Move
Effect
(physical attack)
Stun effect
Ion Efflux
Directional AoE paralyze.
Hyper Pulse
Directional AoE damage, 200-300,
bind for about 10 sec.
Homing Missle
Powerful physical AoE. Hit PLD tank for 350.
Almost kills taru BLMs, assuming they have stoneskin and full HP.
Target Analysis
Drains a few attributes similar to absorb spells
Small effect. Don't bother erasing.
Rear Lasers
Directional AoE petrify.
Used very infreuqently when someone behind takes aggro.
Disscharger
Magic shield effect (all magic is resisted for a time)
Also a shock spikes effect
Cannot be dispelled, wears off after a time
Pile Pitch
Throat-stab effect (target loses all but a very small amount of HP)
Hate reset move
Used when low on HP.

Strategy tips:

BCNM-Specific Item


Operation: Burst

Because the weapons get mean when low on HP, it’s entirely possible that you wipe when it has but a sliver of health. Operation: Burst is a way for a BLM to finish the battle. It doesn't need to actually BE Burst, as that just makes a better name for this heading. If a BLM can have enough MP to cast ancient magic while weakened, he can Elemental Seal and cast ancient magic for a nice thousand or so damage. The trick is having enough MP to do it. Only tarus with good MP gear and food are likely to be able to pull it off. It’s an interesting thing to consider and very useful if you can do it, but not much to base a strategy off of. This works on Ultima too. Omega and Ultima regen HP, but it's so small as to be totally negliabable (estimated 1% in 5 minutes).

If you can beat Omega with 20 minutes left, you’re in exceptionally good shape. Odds are you will have less, but that might be okay.


Ultima Weapon


Bigger and scarier mob. You might expect a similar fight to Omega, but it’s surprisingly different. Ultima seems to have considerably less HP but has nastier moves. You’re in for a shorter but fiercer fight. Use the same placing strategies as Omega: tank where you spawn, ranged on the other side, wipe where you spawn so you can reraise if need be.

The biggest problem that I, as a WHM, faced during Ultima was that I couldn’t rest. At all, ever. Ultima uses a petrify move a lot, and Stona can only be cast by a WHM. This is a good time to use your Vile Elixers and Pro-Ethers.


Wear down Ultima in a similar way as Omega until he starts using Equalizer. This is an odd move. One time it did massive damage (600+) AoE that killed two party members, and another time literally everyone evaded it. In any event, when you see Equalizer, put your final plans into motion. Toss another CCB pump to slow his move spam and begin your damage-over-time 2-hours. You know, Mighty Strikes, Astral Flow, Hundred Fists. Whatever you got. Hate will bounce around. I think Ultima has another hate reset move in his lists of tricks too. Things will get frantic as they do with Omega, and Ultima will start using Antimatter. It takes about 5 second to charge up, and hits for 600+ damage. Good mage killer, and kills the tank pretty quick too.

Ultima move list:
Move
Effect
(physical attack)
Paralyze effect
Particle Shield
Defense bonus
Can be dispelled
Smoke Discharger
Directional earth damage and petrify
Hydro Cannon
Directional water damage and poison
Cryojet
Directional ice damage and paralyze
Turbofan
Directional wind damage and silence
Flame Thrower
Directional fire damage and plague
High-Tension Discharger
Directional thunder damage and stun
Chemical Bomb
Puts slow and elegy on the target.
Kills NIN tanks unless they get erase quickly
Nuclear Waste
Lowers all elemental resistances drastically for a time, AoE
Wire Cutter
Weapon-skill-ish move that does damage.
Can be avoided by running away.
Equalizer
Vastly powerful nasty AoE.
Used at low health.
Antimatter
Very powerful single-target damage move.
Used at low health.

Strategy tips:

BCNM-Specific Item

It all comes down to this really. You’ll be running out of time, so have your time keeper check the clock every now and then. Should you wipe, there might be enough time for Operation Burst or a recovery, and there might not. If you run out of time you will be booted out immediately.

I lost this battle in every way imaginable. Mammets AoE’d me, beat me to death, wiped out my party. Omega killed physically smashed me, shot missiles at me, hyper pulsed me to death. Ultima hit me with petrify, with Wire Cutter, with Antimatter. I got kicked out of the BC during wild melees and during last-hurrahs. The time before I beat it, our BLM was casting Burst and we got booted two seconds before it would have gone off. All told, I probably spent over 500k on meds, tried about 15 times, and it took up four entire nights.


Ya know what? It was totally worth it. When you win you'll be in Lufaise Meadows. Ducal Guard’s Ring, {Found it!} For glory!



Exp reward for completion: 1500


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