Mission Name
8-1 - The Garden of Antiquity
Locations

Al’Taieu (OMG sea!)

Estimated Time
roughly 2 hours
Special Items:
none
Difficulty:
Medium. The NMs aren’t easy and getting used to Lumoria mobs takes time,
but it’s mostly an easygoing mission
Medicines Needed:
nothing
Brief synopsis:
Go to three locations in Al’Taieu and defeat 3 NMs at each one


Welcome to sea, my friends! It’s been a long road to get here, hasn’t it? I hope Al’Taieu is as impressive as it is to you as it was to me. Marvel at the sights, fight some of the new and bizarre monsters, and gloat to your friends.

I highly recommend The Monsters of Lumoria guide for some information on the Al’Taieu specific monsters you’ll be encountering in the next several missions. Also, there is a quest In the Name of Science that mages and melees alike would be interested in.

Once you’re done exploring around, gather your friends and reform that static party. There are four missions left and the reward at the end is well worth it.


Surf’s Up in Sea


If you are just arriving in Al’Taieu you won’t have any idea where you are or where you should be going. Your first goal is those spires you can see on the horizon.


The Monsters guide has all the information about monster paterns in this sector, but here are the basics. Only two of the monsters in Al’Taieu will actually threaten you. Ul'phauabos (known to sea-goers are either "sharks" or "stingrays") hover under the water. You cannot target them or see their name, but if you walk on top of them or in front of their very narrow sight cone, they will pop up from the water and attack you. The second aggro mob is a huge flying jellyfish named Yovra that is commonly called the UFO. The UFOs are all Notorious Monsters and there are four of them in Al’Taieu. They are very powerful and can destroy a single party with ease. You shouldn’t be attacked by one at this point unless you’re going in the very wrong direction, but if you do get ambushed, sleep it and run. They only drop down if you go right beneath them. Watch the skies. Be afraid, be very afraid.


The Ul'hpemde mob (affectionately referened to as goldfish, or just "FISHY!") will aggro you, but won’t actually ATTACK you until you hurt it in some way. If you don’t hurt it then it will just follow you around. You can cast paralyze and slow and other non-damage moves and it still won’t being to attack. Very humorous, and useful if you want to farm them. Beware that summoned avatars will automatically attack (and thus start a battle with) Hpemde mobs that are following their master since they do technically aggro, so keep avatars put away in Al’Taieu. AoE moves that hit Hpemdes will of course cause them to attack as well.


Also, scattered around Al’Taieu are Quasilumin NPCs. Talk to each one of them for a bit of info on what’s going on here in Al’Taieu. After you talk to them all, talk to the last one again and you will receive a map of the area.

Navigate the paths of Al’Taieu until you find a large bridge leading up to a Crystalline Field. Cutscene.

Cutscene:

Zone

NPC name

Location

Al’Taieu

Crystalline Field

(H-11)

 

The Auroral Updraft that looks like a huge red pillar of light (you saw this in the opening cutscene if you remember back that far) will take you back to the Sealion’s Den. It is at position (H-12). Talk to Sueleen in the Den to return to Al’Taieu.


Back to the mission. Once you have the cutscene at the Crystalline Field you need to visit three Rubious Crystals. The first crystal is located at a small tower south of the bridge with the Crystalline Field. Checking a crystal will spawn three Ru’Aern NMs, each with their own job and appropriate 2-hours. 

Southern tower NM jobs: samurai, warrior, white mage.


They are all named Ru’Aern so telling what job they are is very difficult. It doesn’t much matter what order you kill them in. Basically, have the tank engage one while a black mage lays on an elemental-seal sleepga. The WAR has the most powerful 2-hour, but this set of Ru’Aerns isn’t that powerful. And by "not that powerful" I mean a party of 70s can take them with relative ease. If you somehow killed Tenzen with a party weaker than that, you'll have to work a little harder. Anyway, kill them one by one, and then check the Rubious Crystal for a cutscene.

Cutscene:

Zone

NPC name

Location

Other

Al’Taieu

Rubious Crystal

(H-13)

After defeating 3 Ru’Aern NMs the crystal spawns when checked


Death from Above and Below

You must visit two more Rubious Crystal towers to complete this mission. One tower is northwest of your current position, and the other is northeast. Pick a direction and head out.


Remember that the only two mobs that attack you are either underwater (Phuabos) or high in the sky (Yovas aka UFOs) so keep scanning both down and up while running. The UFOs are much less common than the sharks, but you’re bound to pass at least one on the journey. Also, keep an eye out for Quasilumin NPCs to talk to for the map quest. Eventually the Ul' mobs will give way to Om' mobs, which are the same enemies but about 5 levels higher.

Even though you don’t have a map, the Rubious Crystal towers are pretty tall and so it isn’t hard to find them if you keep going in one direction. Once you find a tower, touch the Rubious Crystal for another 3 Ru’Aerns and another cutscene at the end.

Eastern tower NM jobs: Monk, Paladin, Black Mage
Western tower NM jobs: Dark Knight, Ranger, Red Mage

The eastern tower has the most powerful NM, the monk and it’s Hundred Fists 2-hour. The black mage can also be potent. The only dangerous NM at the western tower is the ranger, which can hit hard and use Eagle Eye Shot. The PLD, DRK, and RDM 2-hours won’t inflict serious harm on your party.

Cutscenes:

Zone

NPC name

Location

Other

Al’Taieu

Rubious Crystal

(L-10)

East Tower

Al’Taieu

Rubious Crystal
(D-10)
West Tower
 
North of each of these two Rubious Crystal towers is another Auroral Updraft. Thes will take you back to the Auroral Updraft that leads out of Al’Taieu. The east one is at (L-8) and the west one at (E-9) They are surrounded by Phuabo mobs. If you get aggro, sleep them and use the Updraft anyway. Even though you don’t leave the zone, this will count as a “zone” as so the mobs that attacked you will lose their targets and not come after you.


Once you visit all three towers and get the three cutscenes there, head back to the Crystalline Field

Cutscene:

Zone

NPC name

Location

Other

Al’Taieu

Crystalline Field

(H-11)

Zone to the Grand Palace of Hu’Zxoi.

 
Once inside, head forward and check the Gate of the Gods for a final cutscene on this mission and a very good ring.

Cutscene:

Zone

NPC name

Location

Other

Hu’Zxoi

Gate of the Gods

(H-8)

Obtain: Tavnazian Ring

 
The ring will take you to Tavnazian Safehold and recharges automatically every 24 earth hours.



(next mission)
(back to the main page)