Mission Name
8-4 - Dawn
Locations:
Empyreal Paradox
Estimated Time
About 20 minutes of battle
Special Items:
none
Difficulty:

Impossible to guage!

Medicines Needed:
Nothing NEEDED, but having meds doesn't hurt
Brief synopsis:
The Final Showdown!

Well, it call comes down to this. If you’ve been managing to follow the CoP story up until this point, you’ll realize that the next battle you’ll fight will decide the fate of Vana’diel. If you’re like everyone else and has no real idea what’s going on, you’ll still have a pretty good idea that you’re in for a fun fight. And the game sure doesn’t disappoint.

Cutscene:

Zone

NPC name

Location

Al’Taieu

none

zone in

Return to the Garden of Ru’Hmet and pass through the Sealed Portal I marked on my map. It will now let you get to the main garden elevator without mucking around in Zdei gauntlets. Choose to decend from the first floor and you’ll zone into the Empyreal Paradox. Small BC zone. Nearby there is a Transcendental Radiance that you can check for a cutscene. While watching it, ponder why I tell you check the single, obvious thing in this room when you're clearly capable of getting very far into hard missions. After that cutscene, check the Transcendental Radiance again (sorry, it's my job) and enter the battleground!

 Cutscene:

Zone

NPC name

Location

Empyreal Paradox

Transcendental Radiance

-
 

Some Extra Firepower
 

Easily the coolest battleground area in the game. It’s a pity there is only one fight here. Anyways, you’ll be face to face with the big evil himself Promathia. But wait! Those dirty rotten lazy NPCs that made you do all the fighting have decided to actually HELP this time! 

That’s right. Prishe and Selh’teus are going to help you take down Promathia. And before you get all worried that you’ll be doing all the fighting AND keeping these weak NPCs alive, stop that thought right there. Not only does the battle not end if Prishe falls, but they’re perfectly capable of contributing lots to this battle. 

Engage Promathia by drawing your weapon and the NPCs will attack. If no one engages within five minutes they will attack on their own. 

Prische’s move list:
Move
Effect
Auroral Uppercut
weapon-skill damage
Nullifying Dropkick
breaks Promathia's shields
Banish III, Banishga III, Holy
light-based magic damage
Cure V
massive healing.
Used on self AND on your party!
Ambrosia
food effect. Ups stats considerably.
Daedulus Wing
item. Restores TP
Carnal Incence
item. Temporary invincibility
Benedition
As the 2-hour.
Restores Prishe and nearby allies to full HP.
Hundred Fists
As the 2-hour.
Very fast melee attacks.


I am NOT making this up! MNK/WHM with full powers of both. She’s a machine! She even has an inventory! Prishe can use both 2-hours in the same battle. You can heal her so make sure to keep her alive when she takes aggro and she’ll make it worth your while. If she does fall the battle doesn't end but do everything you can to keep her alive. Healing Prishe does not seem to draw aggro from Promathia.

Should you abandon poor little Prishe and let her get killed, you can actually raise her! Just toss her a Raise 1. She won't complain about the exp loss and will pop right up again to continue the fight. Not even weakened... she's the best NPC in the game.
 

Selh’teus’s move list:

Move
Effect
Revelation
Light-based damage
Luminous Lance
Light-based damage and stun
Redemption
2-hour. Restores HP/MP/TP

The boy doesn’t have quite as flashy of moves, but he’s basically invincible, which is good because you can’t heal him. If you’re near him when he uses Redemption you’ll get full HP, full MP, and 300% TP! He will use Redemption to save his own life if he gets low on HP. If he dies from tanking or AoEs you will lose this battle immediately. Of course, if its down to Selh tanking you probably aren't doing that hot anyway.


The End of Mortality


My friends told me this battle is “ridiculously easy” and that I’d have to be “trying to lose” if I didn’t win. It’s not THAT easy. Come to think of it, I got a lot of pretty useless advice from my friends in general about CoP. Hopefully this guide is more useful.

Anyway, Promathia has two forms. During the first form the NPCs will generally take it easy and you’ll be required to do most of the damage. That’s okay, because Promathia is holding back too. 

Promathia first form move list:
Move
Effect
Comet
Like Meteor, but single target
Empty Salvation
AoE damage
Infernal Deliverance
AoE stun
Malevolent Blessing
AoE curse
Chains of...
Arrogance, Apathy, etc.
This move seems to do nothing



Once you beat the first form, Promathia will get serious. Music changes to final battle music. You can rest for a time. Promathia, Prishe, and Selh will wait until someone engages to attack. After about 3 minutes or so after the first form's defeat, however, Prishe will pull a Leeroy Jenkins-like charge at Promathia solo so you'd better be ready to help her out.

Promathia second form move list:
All of the above, plus…
Move
Effect
Meteor
AoE high damage
Bastion of Twilight
Magic shield. Magic spells get resisted fully.
Prishe can break it.
Wheel of Impregnability
Physical shield. Physical hits do nothing.
Prishe can break it.
Seal of Quiescence
AoE Super-Silence. Silena or echo drops do NOT remove
Winds of Oblivion
AoE Amnesia. Can't use job abilities.

Strategy tips:

That’s a big move list but don’t worry about it too much. This is a pretty chaotic battle with Promathia, Prishe, and Selh talking trash in say, and is a lot of fun too. 

Second form Promathia is pretty darn resistant to your attacks and can dish out some serious pain with Meteor and his bizarre seal moves. Both the silence and the job ability thing will wear off in time. Prishe and Selh will help your offense significantly and will start using some of their cooler moves. Spread out to avoid the weird AoEs and do whatever you can to keep Prishe alive, though she’ll probably be protecting you better than you can protect her.

See that circle thing behind Promathia? It's actually a color-coded indication of any shield he has up.
Color
Shield
nothing
no shield
red circle
physical shield
green circle
magical shield
So if you're observant you can avoid wasting your time on useless attacks. Eventually Prishe will break the shields.

Overall, it’s a bizarre and totally enjoyable battle. Fighting with smart NPCs makes it even better. Reduce second form Promathia to 0 HP and it’s all over. Really long cutscene explaining quite a lot of important stuffs. Good job!

Exp reward for completion: 2000! And it's a fun fight! Good times.


The Chains Fall Free

You have to wait until the next day, Japanese time, to finish the cutscenes for CoP. That's 10 AM eastern standard time (11 on daylight savings time). So get a good night’s sleep, then regather your static for a victory tour of the world. You can do these in any order, except for the marked ones, which must be done in that sequence. I recommend the following order to cut down on travel times:

 Cutscenes:

Zone

NPC name

Location

Other
South San'dOria
Hinaree (B-6)
1st Sandy
Uleguerand range none
zone in
2nd Sandy
South San'dOria Hinaree
(B-6)
3rd Sandy
Oldton Movapolis
none
zone in

Metalworks
Cid
(H-8)

Port Windurst
Chimpy-Popmy (C-8)
Fisherman's Guild
1st Windy
Mhaura none
zone in

Bibiki Bay
Purgonorgo Isle
??? Warmachine (H-11)
2nd Windy.
Ramdom colored drop item

You get a colored drop candy from that 2nd windy one for NO apparent reason.

Once you get those 8 done, these next cutscenes must be done in order

 Cutscenes
Zone
NPC name
Location
Other
Ru'Lude Gardens
none
(H-8)
approach palace
Upper Jeuno
Door: "Marble Bridge"
(F-7)
Upper Jeuno
Door: "Marble Bridge" (F-7)

This will get you your CoP ring of your choosing. But don’t stop there! There are two more, and they’re REALLY worth it.

Cutscenes:

Zone
NPC name
Location
Other
Tavnazian Safehold
Walnut Door
(K-7) Upper map
Lufaise Meadows
none
(J-6)
Bladeblade Fell
Approach


Once you’ve seen that last cutscene you’ll know you’re done with CoP. Congratulations!


So what now? Well, you've opened access to a whole lot of zones. There are tons of NMs in those level-capped areas with rare and obscure items to farm. Limbus, a mini-promyvion that many people seem to enjoy, is available to you once you get access to Al’Taieu as well. And of course you can farm enemies in sea for the In the Name of Science quest and sea god pops. But even if you're not into that sort of thing, you'll probably spend some time aweing over your cool ring and retellinging stories of your glory to your static party. A long and fruitful path. I hope you enjoyed it as much as I did.

Or, perhaps, Square-Enix could throw us all for a loop and release a new mission almost a year later. Do you still crave more battles against the Emptiness? Read onward!

(prerequisitie quest for the next mission)
(back to the main page)