Mission Name
8-5 - The Last Verse
Locations

Promyvion Dem, Holla, Mea. Empyreal Paradox

Estimated Time
A few hours for Promyvion and one BC batle in the Paradox
Special Items:
none
Difficulty:

Medium

Medicines Needed:
Reraise items in Promyvion, Poison potions and echo drops for the BC
Brief synopsis:
Return to all three early promyvions in one quest,
then confront some old foes in the coolest battleground in the game

For many months now I have wandered the world of Vana’diel, grinning to myself in my knowledge that I was one of the first NA players to complete CoP. And yet, there was a disturbance on the edge of my mind. Battles against Bahamut and Diablos. Limbus. Questions left unanswered by the missions and new problems rising. Where was Square-Enix going with all this? Was it just something to mildly entertain people like me, perhaps an introduction into the new expansion, or were my hopes confirmed; was there indeed going to be more CoP content past Promathia’s defeat?

An update put it all to rest. Two new quests that tie together the completion of both the Rise of the Zilart and the Chains of Promathia plotline were released. And, at the end, with both quests complete new questions arise and the mission logs give a new mission – The Final Verse. Something is brewing indeed. And so Erecia set off to uncover the truth.

A Challenge for the Mightiest

The quest Shadows of the Departed, your first step along this final path, has to be, by far, the quest with the most demanding prerequisites in the game. In order to activate it you need to have done the following:
So basically, beat ZM17, Bahamut, see a bunch of cutscenes, and made sure at least one conquest tally has gone by after the Bahamut fight. If you’re an adventurer that is driven by conquest and glory, you might already have completed all the prereqs. If you didn’t do ZM17 and Bahamut because there “was no point” to these quests, well, head on over to the Celestial Nexus and Riverne B and get ‘er done.

Once you have all that, head on up to Ru’Lude gardens for your latest assignment. If all goes well, when you approach the palace you’ll be given an automatic cutscene.
 

Zone

NPC name

Location

Other

Ru'Lude Gardens

none

(H-8)
approach palace

You will be given the key item “Note from Esha'ntarl”. Checking it reveals the following: 

Holla J-10
Dem K-4
Mea K-6

Oh no… they can’t be talking about… promyvion?!?! Noooo…


Ancient Flames Beakon, Once More

The circle is now complete. This began in Promyvion. It will end in Promyvion. Well, actually, it began in Lower Delkfutt's Tower and ends in Norg, but I don’t remember asking for sass. Anyway, your worst fears are confirmed: you need to return to the level 30-capped promyvions.


You don’t need to actually fight any BCNMs though. As you probably guessed, the letters and numbers on Esha'ntarl’s note are position locations. At each one of those positions is a Memory Flux. You may remember that these things did nothing on your first trip here and spawned minibosses in Promyvion – Vazhl. On this time around, you simply check them for a key item.

Location
Postion
Key Item
Promyvion - Dem
(K-4)
Promyvion - Dem Sliver
Promyvion - Holla
(J-10)
Promyvion - Holla Sliver
Promyvion - Mea
(K-6)
Promvyion - Mea Sliver

Isn’t that the most useless chart I’ve ever made? You have to go to all three promys, climb up to the fourth floor, and search out the Memory Flux at the position granted. I have nothing new to say about promyvion except that your life will be less painful if you bring and use reraise earrings. Get to the top however you can. Get some friends to help, a static for the next mission, bribe people with an ENM fight, escort a group of newbies that STILL haven't completed Promyvion missions, whatever.

Once you’ve gotten all three, return to Ru’Lude gardens for a cutscene and to end this quest. No reward, yet. Get some sleep because you can’t activate the next part until the next JP day (11 AM EST).

Zone

NPC name

Location

Other

Ru'Lude Gardens

none

(H-8)
approach palace
Completes quest "Shadows of the Departed"


Apocalypse Nigh

Okay so that quest was sorta lame. This next one is a lot more fun. I just said it, but I’ll say it again: you need to wait until the next JP day to get this quest. 11 AM EST. Once that’s passed, return to Ru’Lude gardens, then proceed onward for a few more cutscenes.

Zone

NPC name

Location

Other

Ru'Lude Gardens

none

(H-8)
approach palace
gotta wait until 10 AM EST
Sealion’s Den none
-
zone in
Grand Palace of Hu'Xzoi
Gate of the Gods
(H-8)
Empyreal Paradox Transcendental Radiance -
Doesn't lead immediately into battle
VERY COOL CUTSCENE

The dialogue sort of weirded me out during these cutscenes. It seems like some of the thoughts and things I wrote on this guide were being said my NPC characters. Which brings up the creepy possibility: are SE programmers reading my guide? Check the Radiance again to enter the BC fight.


Ahhh, another glorious battle in the cool Empyreal Paradox battleground. The identity of your opponents is sort of a spoiler, but I have a long history of not caring about preserving the identity of spoiler enemies on this guide, so here ya go: Kam’lanaut and Eald’narche. Yes, the two Zilart princes. Yes, you did kill them both. See the cutscenes for what’s going on here.

Chances are you just did ZM17 not too long before this fight so you may remember Eald’narche floating around and teleporting and stuff. In this battle, he mainly spasm -aga III elemental magic. Aeroga III, Thundaga III, and so on. Seriously SPAM the stuff. Like, one right after another. People also say he has his petrify and terror AoE moves but I haven’t seen them. As for Kam’lanaut, he fights EXACTLY like he does in ZM8. If you don’t remember that far back, this means he mainly spams slowga and silencega, changes his –enspell often so that he is always absorbing one element, and tries to smite people with Light Blade.


Eald’narche is clearly the more annoying threat and also has considerably less HP. This means someone gets the fun job of kiting around Kam’lanaut while you beat the snot out of his brother. If you’re going to use 2-hours, use them on Eald to kill him quickly. Things like a quick skilchain, Mighty Strikes and Hundred Fists, and even a Chainspell Stun will help you deal with him quickly. If you’ve defeated Eald, unless your party is mostly dead or something, you’ve basically won. Kam has a lot more HP and Light Blade can be damaging, but it’s nothing your party shouldn’t’ be able to deal with one on six.

This is a good battle because basically any balanced party can win here. Grab a few damage dealers, a healer, a tank, someone that can kite, and call it good.

Zilart prince move list:
Move
Enemy
Effect
Tier-III aga magic
Eald'narche
AoE magic damage
Sleepga
Eald'narche AoE sleep effect
(unknown)
Eald'narche Damage and petrify
(unknown)
Eald'narche AoE damage and terror
Dispelga
Kam'lanaut
AoE dispel, removes a random positive buff
Slowga
Kam'lanaut AoE slow effect
Silencega
Kam'lanaut AoE silence effect
En-spell
Kam'lanaut Kam's attacks do additional elemental damage
Kam absorbs that element until he switches en-spell
Great Wheel
Kam'lanaut AoE damage
Light Blade
Kam'lanaut Weapon skill, light-based high damage

Strategy tips:

It’s an exciting and flashy battle. Once both fall, you’re done with the fighting, for now. Two more cutscenes await you, one of which requires YET ANOTHER annoying JP midnight to pass.
 

Zone

NPC name

Location

Other
Lower Jeuno
Aldo
(J-8)

Norg
Gilgamesh
(L-8)
Need to wait until 10 AM EST
AGAIN!



But really, it’s actually worth it this time. Bahamut, ZM17, a trip into Promyvion, and another BC? You better be getting something out of this one, right? You do. Check out the gallery for your choice of rewards. You can only pick one though.

After this final cutscene from Gilgamesh both your Zilart and Chains of Promathia mission logs changes to a new mission – “The Last Verse”. No description whatsoever. And the events at Empyreal Paradox and Norg show something else is brewing. More to come? We shall see!


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