Quest Name
Storms of Fate
Locations:
Riverne - Site #B01
Estimated Time
About 15 minutes of battle
Special Items:
none
Difficulty:

Medium

Medicines Needed:
Reraise items not a bad idea
Brief synopsis:
A battle with the Wyrmking himself!


“Storms of Fate” could be called Chains of Promathia mission 9-1 by the creative. Though this is a quest, it follows directly from the events in the final mission of the game’s storyline. It would seem that the Wyrmking Bahamut is none too happy with how things turned out and has challenged you to a fight. Of course, being the glory-driven adventurers that you are, how can you resist?


Bahamut’s Call

In order to get this quest you MUST have completed every single cutscene in CoP. This includes the last two in Tavnazian Safehold and Lufaise Meadows viewable after obtaining your CoP ring. If you have not viewed those you will be unable to get this quest and will probably be very confused. Anyway, once you have seen it all, approach the Archduke’s palace in Ru’Lude gardens.

Cutscene:
Zone
NPC name
Location
Other
Ru'Lude Gardens

(H-8)
approach

This is not a mission; it’s a Jeuno quest and will show up there accordingly. Once you and 17 of your allies have gotten this quest head over to good old Riverne – Site #B01. You will see another cutscene when checking the gate that leads into Cape Riverne.

Cutscene:
Zone
NPC name
Location
Other
Misareaux Coast Dilapidated Gate
(F-7)



The battle with Bahamut is uncapped but Riverne – Site#B01 is still at 50. You can run through naked if you’ve already gotten a scale. If not, farm the drakes until getting one. You only need a single dragon scale for one unstable displacement up ahead. Once you have it, go ahead and run through naked. You’ll still want oils and powders (or crafty castings of sneak and invisible) to make it through. The orange dot on the route map is your destination. This Unstable Displaement is green and requires no dragon scale to open. Check it for a cutscene, and again gives you the option to enter the battleground “Storms of Fate” Gather underneath and enter!

 Cutscene:

Zone
NPC name
Location
Other
Riverne - Site#B01 Unstable Displacement
(E-7)



The Wyrmking’s Wrath

A lot of elitist linkshells call this battle “a joke” and brag about how they won with virtually no deaths. They’re almost certainly talking about their second run. Though it’s not difficult to win once you’re used to how he fights, on their first try I can easily see Bahamut chewing people up. Probably because it happened to me.

Entering the battleground removes your level 50 restriction and heals you to full HP. Of course, you’ll want to buff up before the fight with post-50 spells. If, perish the thought, you fail, you will be placed back into 50-cap Riverne right at the displacement you enter. Though any Reraise you had on will still work obviously you will only be able to get Raise 1. The good part is that you can try the battle immediately again if you perish in combat. But enough about that.


Bahamut has two real tricks. One, he’s got the patented “stronger magic only monsters use that players will never get.” Fire V, Firaga IV, and… Flare II. Of course he’s immune to silence so you’ll want to keep Barfira up on everyone at all times to avoid these completely deadly fire spells. The second of his awesomely powerful moves is Mega Flare. Fans of the previous Final Fantasy games know this is a powerful, non-elemental magic attack. What this means is that, though Shell will prevent some damage, no specific bar-spell like Barfira will further reduce the pain. Mega Flare is a directional AoE attack. If you can keep the Wyrmking facing only your tanks while your mages, healers, and other melees stay to the sides or behind him, than they will avoid the damage entirely. Mega Flare does about 600-800 damage. Before he uses it Bahamut will always talk trash in /say so that’s your last warning to get out of range.


Bahamut’s special “2-hour” is Giga Flare, a version of Mega Flare that does about double the damage. For those of you who are bad at math we’re talking well over 1000 damage here. It’s still a directional AoE but that much damage is highly dangerous to even the best prepared tanks. Be ready for Bahamut to unleash this awesome move at around 10% life (90% damage). Or be unprepared like us on our first run, above.

(full size of above picture) provided by Shadida. Yes, that's me in that picture getting killed. Shut up. :-P

Bahamut's move list:
Name
Effect
Fire V
One-target fire elemental damage
Firaga IV
AoE fire elemental damage
Flare II
Ancient magic II O_O
One-target fire elemental damage
Stoneskin
Absorbs damage
Bahamut has this on at battle's start
Protect V
Upps Bahamut's physical defense
Shell V
Upps Bahamut's magic defense
Phalanx
Reduces/nullifies a set amount of damag
Dispelga
AoE dispel, removes a random positive buff
Touchdown
AoE damage when Bahamut lands
Center is Bahamut himself
300-400 damage + Knockback
Tempest Wing
Wind(?) elemental AoE
Used when in the air
200-300 damage
Sweeping Flail
AoE with tail
Used when someone behind Bahamut gets hate
NOT Spike Flail
100-200 damage + Knockback
Mega Flare
Forward directional AoE
Bahamut talks trash before using it
600-800 damage
Giga Flare
Forward directional AoE
Bahamut's special "2-hour"
Used at roughly 10%
Roughly double Mega Flare damage (seriously...)

Strategy tips:



My strike force got the second kill of this beast on our server and about the 5th kill on all servers total, making us some of the first people in the world to fight and defeat the Wyrmking. People from 5 major linkshells, both NA and JP, and some people without a major linkshell like myself, came together in the name of battle on short notice and worked together to defeat this monster. Proof that as long as claim isn't an issue it's possible for linkshells to get along!

It’s only about a ten minute fight although Bahamut’s attacks hit fast and hard. When you defeat him you obtain the key item “Whisper of the Wyrmking.” My best agents (mainly me) scoured the world for what to do with this thing; the results are somewhat shocking.

At this point you have two paths open to you. Your first victory over Bahamut unlocks two additional quests and you can do both if you wish. You can continue your conflict against the wyrms and proceed to the Ouryu battle below. Or you can move onward to the mysterious CoP mission 8-5. For Ouryu and the rematch against Bahamut, read on.. For CoP mission 8-5, click here. You do not have to beat the Ouryu or the second Bahamut to proceed towards Apocalypse Nigh! Just the first one!


No Backseat for Ouryu



We now pass past the realm of my knowledge; I put this up only because enough people have confirmed it and more keep asking about it. Ouryu Cometh is a battle that has been in the game far before all this Bahamut stuff was added. It is an 18-person uncapped fight against the wyrm Ouryu, that nasty dragon from mission 4-2 all grown up this time. In order to enter this fight you trade a Cloud Evoker, obtainable as a random drop by high-level ENM fights, to an Unstable Displacement in Riverne – Site#A01 and enter an uncapped area similar to the Bahamut battle above.


Ouryu alone is ridiculously powerful, hitting hard and fast. He also has four worms and several water and stone elementals backing him up. Both the worms and the elementals respawn though can be slept and silenced for a time. You have one hour to take down this mighty wrym. As you can see from these screenshots I've been to this BC, but we only got him down to a mesely 20%. This fight is hardcore. Why am I talking about this at all? Because successfully defeating the mighty Ouryu always nets you a Monarch Orb. This orb allows you to return to Bahamut and show him what’s for.


Hail to the Wyrmking

This fight is so far beyond the reach of confirmed information that details are highly sketchy at best. I’ll likely start more rumors with this than I put to rest. Some sources say 18 people enter this next fight, others suggest a whopping 64 are possible. Two things seems to be certain; you can only fight Bahamut by trading a Monarch Orb to that (E-7) displacement in Riverne B and only adventurers with the Whisper of the Wyrmking can enter this second battle.

Bahamut stops pulling his punches in the rematch. He seems to be able to use Giga Flare at will. Even worse, he summons weaker versions Vrtra, Tiamat, and Jormugand to his side similar to how Kirin calls his mini-gods. The horrors!

Bahamut drops a random number of his items when he’s defeated. There are four EX “Bahamut items”: a scythe, a staff, a mask, and a pair of hose. If you’re a DRK, SMN, PLD, or MNK you will likely be very happy. SE says “ha ha” to every other job. If you’re a WHM by now you’re used to having absolute crap for RARE/EX items anyway. It’s all about the glory anyway. The GLORY!

More details if/when I get past this fight. We’ll see.


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