
Quest Name
|
Waking Dreams
|
Locations
|
Pso'Xja, The Shrouded Maw
|
Level Cap
|
uncapped. 75 recomended
|
Estimated Time
|
very short
fight, between 5 and 10 minutes
|
Special Items:
|
Poison potions
|
Difficulty:
|
High. Take
not Diabolos lightly
|
Medicines Needed:
|
Icarus Wings
for melees, INT food for BLMs, MP food for RDMs |
Recomended Jobs:
|
RDM/DRK for chainspell stun
|
Brief synopsis:
|
Diabolos is back with a vengence!
|
1)
Talk
to Kerutoto at (I-9) of Windurst Waters.
2)
Travel
to The Shrouded Maw and enter the battleground Waking Dreams.
3)
After
defeating Diabolos return to Kerutoto for your reward.
Oh, I’m sorry, you wanted
something more? Perish the thought
that a STRATEGY guide have some STRATEGY in it! While looking online to
double-check some of my information I found only the above “hints”.
Great help
guys, thanks. Guess it’s up to Erecia to try to tackle this alone!
Anyway…
Diabolos has Arrived
This is the new quest to obtain to summoner avatar
Diabolos,
or if you choose, one of his items. You don’t need to have the SMN job
unlocked
(or need Fenrir, or any other rumor about having other avatars) to do
this
quest although you do choose a pact with Diabolos as your reward. You
absolutely MUST have
beaten Chains of Promathia mission 3-5 (Darkness
Named,
the first fight with Diabolos) to get this quest. You also likely need
a lot of
fame in Windurst as well. And since this is a murderously difficult
fight, I
recommend only high levels try it. 70+ is probably a good rule.
Cutscene:
|
Zone
|
NPC name
|
Location
|
Other
|
|
Windurst Waters
|
Kerutoto
|
(I-9) lower map
|
Key item: Vial of Dream Incense
|
Once you’ve talked to Kerutoto you get that key item. Like
all avatar fights, every single person in the party going into the
battle needs
to have the key item. So make sure they do. Other than that, you’re
prepared
for combat. Assemble your party, grab some poison potions, and head
out. The
route to The Shrouded Maw is exactly
the same as it was in mission 3-5.
By Demons be Driven
Even with an effective strategy, this fight is very difficult and you
may lose multiple times before getting it right. While in
The Shrouded Maw a mere few hours the first two nights after this quest
was
introduced I saw at least 100 adventurers fall out of this BC dead. So if you tried to fight Diabolos and found
your party quickly decimated, don’t take it too hard; you’re not alone.

I just want to state that I fought Diabolos first on Slyph.
I got the quest immediately and came straight to the battleground. I
lost hardcore
of course, and it’s not really a very notable achievement to be the
first on a
server to LOSE a fight, but I’m putting it in here anyway. My
dedication to
information for this guide is supreme!
ANYWAY!
Diabolos has two old tricks, two new tricks, and a bunch of
things you can generally ignore. The old tricks are Nightmare and the
floor
dropping. The floor is nothing new at all; it still drops in exactly
the same
patterns so follow the placement tactics from the first battle. The
“dark lines
around titles that will be removed” trick also still works and is a
good way to
avoid falling. So no worries there. Nightmare, on the other hand, is
still a fearsome
and deadly threat. Diabolos regularly starts using this at around 30%
damage.
The damage from the bio has been increased and there is still no
effective way
to wake up from it. Unless someone resists, is magically out of range,
or only
sleeps for a very small time and can wake up your party you can expect
Nightmare to be the death of you. Thus, the first accepted tactic: STUN
NIGHTMARE. No “if possible” in there and no excuses. Do it or
you’re
going to
die! I’m not kidding here! Only DRKs and BLMs know Stun, so you either
need a
DRK with an ichy trigger finger, a BLM (or multiple BLMs on rotation)
standing
around not casting waiting to stun, or a job that can sub DRK at high
levels
and gain stun that way. RDM/DRK is a popular job for this fight and
I’ll go
into why later. So yeah, Nightmare. Stun it.
Those are the things your familiar with. Diabolos has a
bunch of new moves too, but only two are actually threatening. One is
Sleepga
II. Yeah, AoE sleep. That’s what the poison potions are for. They
weren't useful in the 3-5 battle because he only used a single-target
Sleep spell but here he goes all out. The 1/tic
damage from the poison potions
won’t harm you at all and will keep you awake from Sleepga. Take a few
and
reapply them when they wear off. Venom
potions,
which do 3/tic damage, also work and are often cheaper, but actually do
dangerous
amounts of damage to your character over a few minutes. Whatever you
choose
make sure you have them.
The second cheap shot is Diabolos’s SP “2-hour” move, Ruinous
Omen. This does a random percentage damage of your current HP. It can’t
actually KILL you, but it can take away hundreds of HP in one fell
swoop. It’s
unstunable so be prepared to deal with some serious pain midway through
the
fight.
The less threatening moves are things like Nether Blast and
Drain and Camisado. Things that just do pure damage. They hurt but they
won’t break
your party. Others, such as Noctoshield and Dream Shroud, enhance
Diabolos’s defense.

So Diabolos has a lot of abilities. He casts them very
quickly and doesn’t wait very long before firing off another. Some
power
Diabolos up, some slam one of your members, and a few of them, if left
unchecked, will smite you all.
You ARE Going To Tell Us How to Kill
It, Right?!
If you’re any good at sifting through information you
probably already figured this out; every second that Diabolos is alive
increases the chance that your party will be defeated. He uses his
power moves
often and with reckless abandon. You can die when he’s at 0% damage or
when he’s
at 99% if your luck is bad enough. Thus tip #1: KILL DIABOLOS AS FAST
AS YOUR
PARTY CAN MANAGE! If you’ve fought the Snoll Tzar CoP mission
the same
tactics
apply. Hurt Diabolos and hurt him hard. The difference between this and
Snoll
Tzar is that 1) you don’t need to win in 45 seconds and 2) Diabolos’s
moves are
a lot nastier. So thus comes tip #2: DO NOT ALLOW DIABOLOS TO GET OFF
NIGHTMARE! Think of this. Nightmare – luck = death. You can’t
count on
the luck
so expect the death.
How do you stop Nightmare? He can use it as often as he
wants. Having a DRK won’t help you if the DRK stuns Nightmare and
Diabolos uses
it a few seconds later. Stun has a 1 minute cooldown. It’s possible to
beat
Diabolos with a normally balanced party but highly unreliable. You can
hope for
luck but like I said it’s nothing to base a strategy on. But FFXI
players are
creative. They found a way around it: a RDM/DRK. Red Mage 2-hour is
Chainspell,
which removes cooldown timers. /DRK subjob gives them access to stun at
high
levels. So they can Chainspell Stun. But that only lasts, what, 45
seconds? A
minute? Not enough time to kill Diabolos outright. And even with all
those
stunnings Diabolos might get an ability through. So it won’t save you
outright,
but it WILL help.
There are two cheap-shot strategies to win this fight. This first one
makes use
of the
RDM/DRK. If you can’t find one, well, actually, I don’t know. Tell me
what you
can do without a RDM/DRK. But anyway, here is the strat if you have one:
- Party setup: RDM/DRK, 5 open spots (mostly DD, though a tank or a
WHM is also helpful)
- Fight
Diabolos until he is roughly at 70%, stunning Nightmare the normal way
until
this point.
- At
70% the RDM/DRK begins Chainspell Stuns
- Everyone
else that can do damage goes ALL OUT NUTS with trying to kill Diabolos
as fast
as possible.
That's method one. Don't know a RDM/DRK? Want to pay a bunch of BLMs
and a PLD to help you get through this? Here's the second "sneaky"
method.
- Party setup: PLD, BLM, BLM, BLM, two open spots (more BLMs =
faster kills)
- Everyone enters the BC.
- PLD disbands from the party, drops down, gets "drawn in"
- PLD is reinvited to the party, uses Invincible
- BLMs nuke from above, not being drawn in and being safely out of
the range of Nightmare.
Why does this work? Well, Diabolos only draws in everyone in at the
beginning of the fight. But the PLD is the only one in the party (he's
solo actually) so the rest of the people in the BC don't get drawn in
After that, Diabolos only draws in people out of range that get too
much hate. But with a PLD invincible those BLMs can nuke their little
hearts out without problem. It doesn't take that many high-level
Thundaga or Blizzaga spells to finish the demon off. This seems REALLY
dirty to me, but if it works, it works.

A lot of strategies involve multiple BLMS, but really,
melees can dish out serious pain at level 75 too. If you want to fight
him conventally, trying to stun or outrange Nightmare, go ahead. I just
included those two because they seem to be relatively fool proof
(though knowing some fools on FFXI I wonder sometimes.) I’d love to see
a
party with
multiple MNKs with god gear all using Hundred Fists. That would be fun.
One final note: just because you’re focusing on offense
doesn’t mean a WHM will be a leech. Benediction is a great way to wake
people
up and heal the massive damage from Ruinous Omen, and the rest of
Diabolos’s
moves hurt hard too. So give one of those WHMs that want this fight a
chance.
Diabolos move list:
Move
|
Type
|
Effect
|
Drain
|
Magic |
Steals some HP
|
Aspir
|
Magic |
Steals some MP
|
Sleepga II
|
Magic |
AoE sleep effect
Poison potions prevent sleep
|
Dispelga
|
Magic |
AoE dispel effect
Removes a postive buff
|
Blindga
|
Magic |
AoE blind effect
|
Noctoshield
|
Ability |
Gives Diabolos phalanx
|
Dream Shroud
|
Ability |
Gives Diabolos magic attack
and magic defense bonus.
|
Camisado
|
Ability |
Damage
|
Nether Blast
|
Ability |
Ranged damage
|
Ultimate Terror
|
Ability
|
AoE, drains several attributes
Doesn't actually give terror effect
|
Nightmare
|
Ability |
AoE sleep + powerful bio
No reliable way to wake up
STUN THIS MOVE!
|
Ruinous Omen
|
Ability |
Diabolos's "2-hour" ability
Does a random % damage of remaining HP
Hurts but can't kill
|
Strategy tips:
- Diabolos is dark based. Dark attacks and spells will be
useless against him. Weapon skills that form light skillchains or
spells that
magic burst light will be more useful. Sadly, because of his high
level, Banish
and Flash are not very powerful on Diabolos.
- Avoid standing on tiles that will be removed by looking for
and avoiding tiles with dark outlines.
- Nightmare must be stunned. One successful casting of
Nightmare may doom your entire party.
- Diabolos can be silenced to stop his casting of Drain, Aspir,
Sleepga II, Dispelga, and Blindga. Not that it helps much.
- Nightmare is actually a targetted ability. The center of the AoE
is one of your party members. It is possoble, though difficult, to
outrange this move.
- Diabolos won’t start spamming Nightmare until approximately
30% damge (70% life). Do not begin RDM/DRK chainspell stun until this
point. If
you have two RDM/DRKs you can start earlier but having two is totally
not
necessary.Once you are covered by stunnings go absolutely all out on
damage. Use any abilities and 2-hours you have available to increase
your
firepower.
- As long as a tank has secured hate while not in the party, BLMs
that were not drawn in can nuke from above with saftey.
- Ruinous Omen appears to be unstunnable. Diabolos seems to
use this around 55% damage (45% life). It will kill no one but will
lower
everyone’s HP dramatically and make you vulnerable to being picked off
by a
weaker move.
- Benediction is a great way to save the party from annihilation.
Just saying.
It’s you or him at this point. Don’t pull your punches
because he won’t be pulling his. If your firepower overwhelms Diabolos
you will
gain his whisper. Return to Kerutoto to choose your reward.
Cutscene:
|
Zone
|
NPC name
|
Location
|
Other
|
|
Windurst Walls
|
Kerutoto
|
(I-9) lower map
|
Choose your reward!
|
If you want to look at the items you can back out and choose a
different by selecting "Wait!" after viewing the item. So go ahead and
look at them all. You can get a Diabolos Staff (meh), Earring (not bad
for a melee), Torque (okay), Ring (very bizarre and unworthwhile), gil
(yeah,
right, like you’d suffer through this for a lousy 10k!) or a pact with
Diabolos
(the main reason people do this, can only be chosen if you’ve unlocked
the SMN
job). If you want more than one reward, tough! But you can talk to
Kerutoto
after Japanese midnight (11 AM EST) and get the quest again to beat
Diabolos a
second time and choose another item.

Happy demon hunting!
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