Tavnazian Safehold Guide




The Tavnazian Safehold is the single new city introduced in the Chains of Promathia expansion. It’s a central point of a large number of the missions and a very convenient place to meet, change gear, level NPCs, do some shopping, or otherwise hang around. The city becomes more and more useful the further you get into the missions, adding an auction house linked to Jeuno, delivery NPCs, and much later a ring that takes you directly to the safehold itself from anywhere in the world. There are also a large number of quests to start here; some for fun, others that will help you directly on your battles ahead.

Some of you may be wondering what the point of this page is. It’s just a city, right? Wander around and talk to people and figure it all out? A lot of the questions I hear are things like “hey where do I check my fomor hate?” or “how do I start the Riverne map quest?” or “where’s that title bard?” So, much, like the rest of the For Glory guide, I’m writing up this page to include all that information in one spot so people will stop asking those sorts of questions.


Section jump:
Section
Contents
The Maps
Marked maps of the 3 levels of the Safehold
Town Functions
Useful locations when shopping and preparing for missions
CoP NPCs
Locations of the main NPCs you will need to talk to
Quest NPCs
Locations of quest NPCs and brief descriptions of their quests
Shop NPCs
Locations of shop NPCs and what they're selling
Fomor Hate
A description of fomor hate and what this old guy says about it

The Basics

In order to gain access to the Tavnazian Safehold and the surrounding Lufaise Meadows and Misareaux Coast, you need to be on at least mission 2-2. That means you need to have beaten all three early Promyvions. Promyvion – Dem, Holla, and Mea. Completing the last of the three takes you to Lufaise Meadows automatically and you can walk into the Safehold from there, which starts mission 2-2 automatically.

Tavnazian Safehold resembles an outlands Ziart towns like Kazham or Rabao more than one of the four main cities. You won’t find any mog houses here, nor any crafting guilds. When you first gain access to the place you don’t have an auction house either. But you’ll always be able to access the nomad moogles and your gear in your safe, making the Safehold a popular place to meet before nearby missions. After you gain access to Jeuno’s powerful auction house you could almost live out here if you wanted to. There are enough quests to do and the surrounding zones have a wide level range of monsters to fight.

The Safehold is all on one map (well, three maps, but you don’t zone between them… you know what I mean!) and there are six zones leading off from it. Two lead to Lufaise Meadows and two to Misareaux Coast. In the basement one leads to the Sealion’s Den, a closed off dock, and the other leads into the Phomiuna Aqueducts, the site of mission 2-3.

One of the strangest things about the Safehold is, although the surrounding regions can be controlled in the Bastok / Windurst / San d'oria conquest campaign, the actual Safehold itself cannot. It is not subject to conquest at all. The items inside will never vary with the balance of power nor regional fame. That’s kind of nice.


Three layers of fun: the Maps

The safehold is carved out of rock and is divided into three layers with a suspension bridge and spiral ramps in the center. Brancing off from the center area are a number of tunnels leading to larger rooms, usually leading to more tunnels. It feels like a properly large place before you really get to know it.

Here are three maps of the Safehold, borrowed from FFXI Atlas and labeled by me with confusing color code.




There are lot more NPCs than that, of course, but these are the main ones. You may note that some red dots don’t have explanations of what quest they belong to. Those quests are for minor items or gil. You can wander around and discover them at your own leisure. I don’t want to take ALL the surprise out of it.

The next few sections will explain what all this stuff is used for.


Town Functions

Nomad Moogles (F-8)
Function: change job, access safe and delivery box


Yep, our favorite traveling moogles are back. You can’t rent a mog house in Tavnazia but with these little guys you don’t really have to. As usual you can’t access your storage unless you’re in your home city.


Rattonne (F-8)
Function: armor storage

Much like the other armor storage NPCs in the main cities, you can trade and retrieve full sets of your armor here in Tavnazia. Very convenient. I always have a level 30 set of armor in storage these days for helping out on missions.


Aligi-Kufongi (H-9)
Function: title bard 

This little taru is keeping track of every title you’ve earned from CoP missions, no matter where the mission actually took place. For a small amount of gil you can get your favorite title back again. Erecia is forever an Unquenchable Light!


Gennoue (H-8) upper map
Function: regional weather 

You can get weather on the Safehold, Lufaise, Misaraux, or Riverne here in case you want to go elemental farming. Possible weathers are windy, thunderstorm-y, and darkness(y). Mysteriously it never rains in the Safehold, which is lucky for them since the top of the main chamber is open air and I could see the whole place turning into a huge muddy mess.


Senualeget, Ferocious Artisan, Eliot (F-10)
Function: auction house (Jeuno)

Before chapter 4 these guys will just whine about low inventories, but upon beating mission 3-5 and returning to the Safehold various plot things happen and you can now access Jeuno’s auction house directly from the Safehold. Great for buying up gear for your next mission and generally avoiding Jeuno lag.


Maturoiri, Suzel (G-11)
Function: delivery service

When the auction house opens these guys turn into a delivery service for sending items to friends and yourself.


CoP Key NPCs



Walnut Door (K-7) upper map

Yeah, it’s a door. Not to be confused with the door to the south that opens, you can’t pass through this door and only need to check it for cutscenes involving talking to Prishe when she’s around.


Despachiaire (K-10) upper map

This old elvaan is apparently in charge around here and has his own rather well-decorated room. You’ll need to speak with him on occasion. Later on, after beating mission 2-5 he starts a quest with a minor gil reward and yet further, after beating mission 5-3, he offers you a quest that lets you fight a rematch with the Mithran Trackers.

Justinus (J-6) upper map

Justinus is the head of the Safehold’s defense and some cutscenes require talking to him. He also offers you a rematch quest, this one in Monarch Linn against Mammets after beating mission 4-2.


Resauchamet (K-7) upper map

You don’t have any cutscenes at this rambling old man, but he talks about evil undead and lets you check your fomor hate. Fomors, fomor hate, and what he’s babbling about are useful things to know in certain situations and so they have their own section at the bottom of this page.


Quest NPCs

There is no “Tavnazia fame;” you can start any quest in the Safehold if you’ve beaten the prerequisite quests or CoP missions, if any. I’m not including every quest here because I don’t want to.


Elysia (G-10)
Quest: Unforgiven
Prerequisites: none
Reward: map of Tavnazian Safehold, Lufaise Meadows, and Misraraux Coast

Elysia offers you the very fast, free, no-risk map quest for this area. In what seemed like a good organizational idea at the time when I started this guide, you can view the details of this quest on the CoP Map Quests page.



Ferchinne (G-9)
Quest: Fly High
Prerequisites: on mission 4-2
Reward: Mistmelt

This is the Mistmelt quest that you’ll want to do before fighting Ouryu. If you give Ferchinne two hippogryph tailfeathers she gives you a mistmelt, and you can repeat it to get as many melts as you want. More details on farming tailfeathers and using this item are available on the CoP Battle Items Page.


Epiholle (F-8)
Quest: Go! Go! Gobmuffin
Prerequisites: step foot into Riverne B
Reward: Map of Riverne A and B

How drunk do you need to be to name these quests? Anyway, this is the map quest for both Rivernes. Once you get the initial cutscene that leads you into Riverne B you can come back and activate it. The quest involves fighting 3 not-too-weak goblins inside Riverne B so you’ll want a party for it. Map Page has the info.


Morangeart (G-10)
Quest: (ENM fights)
Prerequisites: beat mission 2-5 (?)
Reward: ENM rewards

Talking to this elvaan gets you the ENM key item Monarch Beard which allows you to fight various ENM battles at Monarch Linn.


Travonce (F-9)
Quest: The Big One
Prerequisites: no other escort quests
Reward: exp scroll

This bizarre escort quest is capped at level 45. You cannot activate it if you have any other escort quests active anywhere in the world, and that includes things like All By Myself. As with all escort quests you can repeat it once per week or cancel the quest if you decided you don’t want to do this one.



Yurim (J-8)
Quest: In the Name of Science
Prerequisites: access to Al’Tiaeu
Reward: various cool stuff

This is the sea farming quest. By obtaining a number of items from defeated sea enemies you can cash them in, along with a few other minor items, to Yurim to gain a powerful item of your choosing. Not a simple task as sea monsters are difficult and drop rates are poor, but the rewards are worth it. The CoP Quests page has the details.


Shop NPCs

There are six shop NPCs in the Safehold, though ome of them sell the same things. Prices from the NPCs are fixed and not dependant on fame and they always have the same stocks regardless of the conquest campaign balance of power. Also, all of the NPCs get a bonus to their stock inventories when the auction house opens in chapter 4.


Melleuaux and Caipimonride (G-8) upper map
Before chapter 4: nothing
After chapter 4: Dagger, Longsword, Rusty Bolt, Falx, Voulge

All of their equipment is overpriced and probably not worth your time.


Misceuliex and Migran (I-9)
Before chapter 4: Brass Harness, Holly Clogs
After chapter 4: Barone Cosciales, Barone Gambieras, Barone Manopolas, Vir Subligar, Femina Subligar

Everything from these guys is costly. The two subligars cost a cool 8 million each, but it’s possible for a skilled clothcrafter to desynth them into the expensive components needed for the Nobles Tunic or even the legendary rare Sha'iir Manteel. Good luck and pray it doesn’t break.


Komalata (G-7)
After chapter 4: Apple Vinegar, Black Bread, Meat Jerky, Rock Salt, Rye Flour, San d’Oria Carrot, San d’Oria Flour, Millioncorn, Apple Mint, Distilled Water

These two offer a fair number of cooking ingredients in one place and without restriction on how many you can buy. Some chefs find these NPCs useful.


Nilerauche (F-7)
Before chapter 4: Lufaise Fly, Clothespole
After chapter 4: Arrowwood Log, Elm Log, Banish III

A couple logs here, and the cheapest place to buy Banish III at 66k


Fomors and Fomor Hate

Fomors are really nifty monsters. They can be any of the five player races and any of the fifteen player jobs. They’re all undead monsters and have a number of powerful moves and very often drop valuable items.

Much like Tonberries, Fomors have a sort of collective “dislike” of each particular player. Fomors are normally not aggro. If you kill a fomor if affects your relationship with all others. If you kill too many, fomors will start attacking you if you have low HP or don’t have a sneak effect on. Because certain parts of missions are much easier if fomors aren’t attacking you knowing how to reset your fomor hate an be pretty useful.

Resauchamet mumbles depending on what value hate you have:


Resauchamet's Mumble
Aggro
1
“You still have a fairly good head start, but they will not let up until they have found you and filled your heart with poison and pain.” no
2

“They are close, It is only a matter of time before you have fallen within their reach."

yes
3

"Can you not feel the hands that reach up from the bottomless depths of hell? Can you not feel the gaze of a thousand eyes, glowing red with anger and hate?"

yes
4

"The grip of evil is tightening on the very essence of what makes you who you are. Be forewarned, as it will not be long before you are confronted with a battle for more than just your life."

yes*

* special, see below

I love how even the “no hate at all” message is a prophecy of doom and destruction. What a nice pleasant guy this elvaan is…

There are rumors that having that level 4 hate will get you “true sight” aggro even with sneak on. However, after testing this with some people at maximum hate level we were able to walk past fomors just fine with sneak on. My guess is that people are getting hate from different ways, such as not having sneak on, being at low HP (even with sneak they will aggro if you’re below 75% HP), resting near fomors, or some other explainable reason. I assume this rumor was started by people that never actually tested it themselves. Come to think of it, *I* said this on my 2-3 page in the past, didn't I? Well it's changed now.


Anyway, if you don’t want to be detected by fomors (hint: you don't), you need to lower your fomor hate to the lowest level, level 1 where you have a “good head start.” To do this you need to… run around a zone in Lufaise Meadows or Misareaux Coast killing Orcs, Orcish Warmachines, or Gigases. This is pretty common knowledge by now but I really do wonder who figured this out to begin with. There is absolutely nothing that remotely hints that doing this would help. I give major kudos to the people that discovered this first.

I was unable to find a clear cut formula on how many beastmen you need to kill. Some people suggest 1 fomor - 1 beastman = hate value to clear, others suggest that total levels of fomors – total levels of beastmen = hate value. That sort of hardcore research study isn’t for me so I’ll just give you some tips on how to clear hate as fast as possible without knowing or caring about the math:

If you’ve been casually killing fomors for drops like subligars or keys you probably need to kill with a party for a solid half hour. If you’ve never cleared hate before and killed a lot of fomors you’ll likely need longer. When you think you should be done head back to the elvaan and he’ll tell you where you stand.



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