The Tavnazian Safehold is the single new city
introduced in the Chains of
Promathia expansion. It’s a central point of a large number of the
missions and
a very convenient place to meet, change gear, level NPCs, do some
shopping, or
otherwise hang around. The city becomes more and more useful the
further you
get into the missions, adding an auction house linked to Jeuno,
delivery NPCs,
and much later a ring that takes you directly to the safehold itself
from
anywhere in the world. There are also a large number of quests to start
here;
some for fun, others that will help you directly on your battles ahead.
Some of you may be wondering what the point of
this page is.
It’s just a city, right? Wander around and talk to people and figure it
all
out? A lot of the questions I hear are things like “hey where do I
check my
fomor hate?” or “how do I start the Riverne map quest?” or “where’s
that title
bard?” So, much, like the rest of the For Glory guide, I’m writing up
this page
to include all that information in one spot so people will stop asking
those
sorts of questions.
Section jump:
Section
|
Contents
|
The Maps
|
Marked maps of the 3 levels of
the Safehold
|
Town Functions
|
Useful locations when shopping
and preparing for missions
|
CoP NPCs
|
Locations of the main NPCs you
will need to talk to
|
Quest NPCs
|
Locations of quest NPCs and
brief descriptions of their quests
|
Shop NPCs
|
Locations of shop NPCs and what
they're selling
|
Fomor Hate
|
A description of fomor hate and
what this old guy says about it
|
The Basics
In order to gain access to the Tavnazian Safehold
and the
surrounding Lufaise Meadows and Misareaux Coast, you need to be on at
least
mission 2-2. That means you need to have beaten all three early
Promyvions.
Promyvion – Dem, Holla, and Mea. Completing the last of the three takes
you to
Lufaise Meadows automatically and you can walk into the Safehold from
there,
which starts mission 2-2 automatically.
Tavnazian Safehold resembles an outlands Ziart
towns like
Kazham or Rabao more than one of the four main cities. You won’t find
any mog
houses here, nor any crafting guilds. When you first gain access to the
place
you don’t have an auction house either. But you’ll always be able to
access the
nomad moogles and your gear in your safe, making the Safehold a popular
place
to meet before nearby missions. After you gain access to Jeuno’s
powerful
auction house you could almost live out here if you wanted to. There
are enough
quests to do and the surrounding zones have a wide level range of
monsters to
fight.
The Safehold is all on one map (well, three maps,
but you
don’t zone between them… you know what I mean!) and there are six zones
leading
off from it. Two lead to Lufaise Meadows and two to Misareaux Coast.
In the basement one leads to the Sealion’s Den, a closed off dock, and
the
other leads into the Phomiuna Aqueducts, the site of mission 2-3.
One of the strangest things about the Safehold is,
although
the surrounding regions can be controlled in the Bastok / Windurst /
San d'oria
conquest campaign, the actual Safehold itself cannot. It is not subject
to
conquest at all. The items inside will never vary with the balance of
power nor
regional fame. That’s kind of nice.
Three layers of
fun: the Maps
The safehold is carved out of rock and is divided
into three layers with a suspension bridge and spiral ramps in the
center. Brancing off from the center area are a number of tunnels
leading to larger rooms, usually leading to more tunnels. It feels like
a properly large place before you really get to know it.
Here are three maps of the Safehold, borrowed from
FFXI Atlas and labeled by me with confusing color code.



There are lot more NPCs than that, of course, but
these are
the main ones. You may note that some red dots don’t have explanations
of what
quest they belong to. Those quests are for minor items or gil. You can
wander
around and discover them at your own leisure. I don’t want to take ALL
the
surprise out of it.
The next few sections will explain what all this
stuff is
used for.
Town Functions
Nomad Moogles (F-8)
Function: change job, access safe and delivery box

Yep, our favorite traveling moogles are back. You can’t rent
a mog house in Tavnazia but with these little guys you don’t really
have to. As
usual you can’t access your storage unless you’re in your home city.
Rattonne (F-8)
Function: armor storage
Much like the other armor storage NPCs in the main cities,
you can trade and retrieve full sets of your armor here in Tavnazia.
Very
convenient. I always have a level 30 set of armor in storage these days
for
helping out on missions.
Aligi-Kufongi (H-9)
Function: title bard
This little taru is keeping track of every title you’ve
earned from CoP missions, no matter where the mission actually took
place. For
a small amount of gil you can get your favorite title back again.
Erecia is
forever an Unquenchable Light!
Gennoue (H-8) upper map
Function: regional weather
You can get weather on the Safehold, Lufaise, Misaraux, or
Riverne here in case you want to go elemental farming. Possible
weathers are
windy, thunderstorm-y, and darkness(y). Mysteriously it never rains in
the
Safehold, which is lucky for them since the top of the main chamber is
open air
and I could see the whole place turning into a huge muddy mess.
Senualeget, Ferocious Artisan, Eliot (F-10)
Function: auction house (Jeuno)
Before chapter 4 these guys will just whine about low
inventories, but upon beating mission 3-5 and returning to the Safehold
various
plot things happen and you can now access Jeuno’s auction house
directly from
the Safehold. Great for buying up gear for your next mission and
generally
avoiding Jeuno lag.
Maturoiri, Suzel (G-11)
Function: delivery service
When the auction house opens these guys turn into a delivery
service for sending items to friends and yourself.
CoP Key
NPCs

Walnut Door (K-7) upper map
Yeah, it’s a door. Not to be confused with the door to the
south that opens, you can’t pass through this door and only need to
check it
for cutscenes involving talking to Prishe when she’s around.
Despachiaire (K-10) upper map
This old elvaan is apparently in charge around here and has
his own rather well-decorated room. You’ll need to speak with him on
occasion.
Later on, after beating mission 2-5 he starts a quest with a minor gil
reward
and yet further, after beating mission 5-3, he offers you a quest that
lets you
fight a rematch with the Mithran Trackers.
Justinus (J-6) upper map
Justinus is the head of the Safehold’s defense and some
cutscenes require talking to him. He also offers you a rematch quest,
this one
in Monarch Linn against Mammets after beating mission 4-2.
Resauchamet (K-7) upper map
You don’t have any cutscenes at this rambling old man, but
he talks about evil undead and lets you check your fomor hate. Fomors,
fomor
hate, and what he’s babbling about are useful things to know in certain
situations and so they
have their own section at the
bottom of this
page.
Quest
NPCs
There is no “Tavnazia fame;” you can start any quest in the
Safehold if you’ve beaten the prerequisite quests or CoP missions, if
any. I’m
not including every quest here because I don’t want to.

Elysia (G-10)
Quest: Unforgiven
Prerequisites: none
Reward: map of Tavnazian Safehold, Lufaise Meadows, and
Misraraux Coast
Elysia offers you the very fast, free, no-risk map quest for
this area. In what seemed like a good organizational idea at the time
when I started this guide, you can view the details of this quest on
the CoP
Map
Quests page.

Ferchinne (G-9)
Quest: Fly High
Prerequisites: on mission 4-2
Reward: Mistmelt
This is the Mistmelt quest that you’ll want to do before
fighting Ouryu. If you give Ferchinne two hippogryph tailfeathers she
gives you
a mistmelt, and you can repeat it to get as many melts as you want.
More
details on farming tailfeathers and using this item are available on
the CoP
Battle Items Page.
Epiholle (F-8)
Quest: Go! Go! Gobmuffin
Prerequisites: step foot into Riverne B
Reward: Map of Riverne A and B
How drunk do you need to be to name these quests? Anyway,
this is the map quest for both Rivernes. Once you get the initial
cutscene that
leads you into Riverne B you can come back and activate it. The quest
involves
fighting 3 not-too-weak goblins inside Riverne B so you’ll want a party
for it.
Map Page has the info.
Morangeart (G-10)
Quest: (ENM fights)
Prerequisites: beat mission 2-5 (?)
Reward: ENM rewards
Talking to this elvaan gets you the ENM key item Monarch
Beard which allows you to fight various ENM battles at Monarch Linn.
Travonce (F-9)
Quest: The Big One
Prerequisites: no other escort quests
Reward: exp scroll
This bizarre escort quest is capped at level 45. You cannot
activate it if you have any other escort quests active anywhere in the
world,
and that includes things like All By Myself. As with all escort quests
you can
repeat it once per week or cancel the quest if you decided you don’t
want to do
this one.

Yurim (J-8)
Quest: In the Name of Science
Prerequisites: access to Al’Tiaeu
Reward: various cool stuff
This is the sea farming quest. By obtaining a number of
items from defeated sea enemies you can cash them in, along with a few
other
minor items, to Yurim to gain a powerful item of your choosing. Not a
simple
task as sea monsters are difficult and drop rates are poor, but the
rewards are
worth it. The CoP Quests page has the details.
Shop NPCs
There are six shop NPCs in the Safehold, though ome of them sell the
same things.
Prices from the NPCs are fixed and not dependant on fame and they
always have
the same stocks regardless of the conquest campaign balance of power.
Also, all
of the NPCs get a bonus to their stock inventories when the auction
house opens
in chapter 4.
Melleuaux and Caipimonride (G-8) upper map
Before chapter 4: nothing
After chapter 4: Dagger, Longsword, Rusty Bolt, Falx, Voulge
All of their equipment is overpriced and probably not worth
your time.
Misceuliex and Migran (I-9)
Before chapter 4: Brass Harness, Holly Clogs
After chapter 4: Barone Cosciales, Barone Gambieras, Barone
Manopolas, Vir Subligar, Femina Subligar
Everything from these guys is costly. The two subligars cost
a cool 8 million each, but it’s possible for a skilled clothcrafter to
desynth
them into the expensive components needed for the Nobles Tunic or even
the
legendary rare Sha'iir Manteel. Good luck and pray it doesn’t break.
Komalata (G-7)
After chapter 4: Apple Vinegar, Black Bread, Meat Jerky,
Rock Salt, Rye Flour, San d’Oria Carrot, San d’Oria Flour, Millioncorn,
Apple
Mint, Distilled Water
These two offer a fair number of cooking ingredients in one
place and without restriction on how many you can buy. Some chefs find
these
NPCs useful.
Nilerauche (F-7)
Before chapter 4: Lufaise Fly, Clothespole
After chapter 4: Arrowwood Log, Elm Log, Banish III
A couple logs here, and the cheapest place to buy Banish III at 66k
Fomors and
Fomor Hate

Fomors are really nifty monsters. They can be any
of the
five player races and any of the fifteen player jobs. They’re all
undead
monsters and have a number of powerful moves and very often drop
valuable
items.
Much like Tonberries, Fomors have a sort of
collective
“dislike” of each particular player. Fomors are normally not aggro. If
you kill
a fomor if affects your relationship with all others. If you kill too
many,
fomors will start attacking you if you have low HP or don’t have a
sneak effect
on. Because certain parts of missions are much easier if fomors aren’t
attacking you knowing how to reset your fomor hate an be pretty useful.
Resauchamet mumbles depending on what value hate
you have:
|
Resauchamet's
Mumble
|
Aggro
|
1
|
“You still
have a fairly good head start, but
they will not let up until they have found you and filled your heart
with
poison and pain.” |
no
|
2
|
“They are close, It is only a matter of time
before you have
fallen within their reach."
|
yes
|
3
|
"Can you not feel the hands that reach up
from the
bottomless depths of hell? Can you not feel the gaze of a thousand
eyes,
glowing red with anger and hate?"
|
yes
|
4
|
"The grip of evil is tightening on the very
essence of
what makes you who you are. Be forewarned, as it will not be long
before you
are confronted with a battle for more than just your life."
|
yes*
|
* special, see below
I love how even the “no hate at all” message is a
prophecy
of doom and destruction. What a nice pleasant guy this elvaan is…
There are rumors that having that level 4 hate
will get you
“true sight” aggro even with sneak on. However, after testing this with
some
people at maximum hate level we were able to walk past fomors just fine
with
sneak on. My guess is that people are getting hate from different ways,
such as
not having sneak on, being at low HP (even with sneak they will aggro
if you’re
below 75% HP), resting near fomors, or some other explainable reason. I
assume this rumor was started by people that never actually tested it
themselves. Come to think of it, *I* said this on my 2-3 page in the
past, didn't I? Well it's changed now.

Anyway, if you don’t want to be detected by
fomors (hint: you don't), you need
to lower your fomor hate to the lowest level, level 1 where you have a
“good
head start.” To do this you need to… run around a zone in Lufaise
Meadows or Misareaux
Coast killing
Orcs, Orcish Warmachines,
or Gigases. This is pretty common knowledge by now but I really do
wonder who
figured this out to begin with. There is absolutely nothing that
remotely hints
that doing this would help. I give major kudos to the people that
discovered
this first.
I was unable to find a clear cut formula on how
many
beastmen you need to kill. Some people suggest 1 fomor - 1 beastman =
hate
value to clear, others suggest that total levels of fomors – total
levels of
beastmen = hate value. That sort of hardcore research study isn’t for
me so
I’ll
just give you some tips on how to clear hate as fast as possible
without
knowing or caring about the math:
- Each beastman kill counts for all party members in the
same zone, regardless of who killed it. A party killing all in the same
zone lowers
hate fastest since their kills count for everyone in the party. No word
on if
it works in alliances, but I assume it does.
- Other players don't need to be fighting to have their hate
lowered. They merely need to be in the same zone.
- It doesn’t matter who gets the kill. A wyvern or a carby
makes it still count. A player with the lowest hate killing a beastman
still
lowers the hate of everyone else in the party.
- You can’t “bank” kills – once you have the lowest
level
hate killing additional beastmen won’t help you lower it any further.
If you’ve been casually killing fomors for drops
like
subligars or keys you probably need to kill with a party for a solid
half hour.
If you’ve never cleared hate before and killed a lot of fomors you’ll
likely
need longer. When you think you should be done head back to the elvaan
and
he’ll tell you where you stand.
(back
to the main page)